Running Up That Hill

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Running Up That Hill
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I had a battle against @hmstanley over the very interesting Sommocolinia map as a meeting engagement. We rolled randomly for sides and environment, and ended up with me leading the Luftwaffe and hmstanley leading the British into a clash with flurries of snow that had settled on the ground.

We had an understanding that this would be an infantry battle, with no TRPs or pre-scheduled bombardments. The British entered from the South East, while the Luftwaffe entered from the North West.
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I had originally thought that the terrain looked fairly even. The Axis have an extra ridge to set up forces from while the Allies lacked a forward slope to support their side of the ridge from, which would make it harder for the Allies to push over the ridge uphill of the town*, I judged that even if the Allies stayed on their side of the ridge they could still provide a base of fire for troops assaulting along the length of the ridge into the town. Indeed, it would be possible for the Axis to have a similar base of fire right on the other side of the ridge, which would have made for a tense situation, so I was immediately thinking of pushing some troops onto the Allied side of the ridge to disrupt an attempt to set up that base of fire.

*for an example of why these matter, see Usually Hapless' videos of Uphill Struggle and Three Peaks.
Some initial testing on the map revealed something interesting; while the British had a dirt track to follow, the Luftwaffe had some rough paths through the trees. These paths had frozen solid in the snow, so I could actually push vehicles along them fairly quickly, and they were a lot shorter than the winding road the British had to take. There were rough patches that would slow the Luftwaffe down, but without any mud to worry about the Opel Blitz didn't seem to have any issues with bogging. That meant that motorised infantry were on the table.

Looking at the terrain, the obvious choice were the Fallschirmjaeger; as covered in Usually Hapless' video, they have two MGs per squad, and how could I say no to firepower like that? I pushed them down to regular experience and motivation to buy a whole battalion, ensuring that I had plenty of bodies. I dropped one Fallschirmjaeger platoon in favour of a motorised pioneer platoon to blast through walls and buildings in the town, and had enough points left over for some 105mm howitzers with an FO, a couple of 'medium flak' 37mm AA that I could position to ward off enemy aircraft and in a pinch fire on the parts of the town they could see, a couple of armoured cars and a supply section of four Opel Blitz. To fit the rarity limits of the cars, and to trim some of the surplus points, I dropped one in three panzerschreck teams (so one from each company, as they are a squad-level team) which saved me 200 rarity each and meant I could push up the FO and the howizters to veteran experience. The Fallschirmjaeger battalion also has a lot of light mortars (one per platoon) - well, it calls them 'light', but they were 81mm mortars, so they had a lot of flexible options for indirect fire.
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The plan with the armoured cars was that they would be part of my 'point force' moving into the town. The British might well send some SMG-armed paratroopers (the natural choice for this terrain with their greater number of automatic weapons) ahead in fast vehicles to scout and contest strongpoints, and I wanted to bring something that could scare them away so that my own comparable teams could set up uncontested; the scouts would be unlikely to be carrying the PIATs, though giving my scouts AT is definitely something I'm going to think about in future battles (and imagine if they could take out a full truck or half-track that tried to push too far). In more modern titles, with their greater availability of man-portable and disposable AT at the squad level, the armoured cars probably wouldn't be as scary (indeed, their role would be filled by the IFVs carrying the scouts into battle - and even a Bradley is wary of sudden RPGs).

At this point I hadn't realised how much trouble the British would have reaching the town in a timely manner, so I was expecting to have the initial meeting inside the town. To that end, I identified what I thought to be the key points to getting a favourable first engagement, and set out my plan and my concerns. 2 - points of interest.png3 - moving into contact.png

The plan was to push the pioneers up as close as they could go to the Town Perch in their trucks, then blast their way through into the objective and set up to watch the Main Town Square. The initial force would be the two armoured cars and three trucks with as many Fallschirmjaeger packed into them as possible (the trucks having space for a squad each with seats to spare). I did make the mistake of loading up some Fallschirmjaeger squads with extra ammo, which really slowed them down on the hill ascent (what do you mean, an extra 1000 7.92mm rounds is heavy?!) It's a habit of mine to send them with too much ammo rather than too little, but in this case speed was key so it was undeniably a mistake. I also took the MG platoon command squad (with their lovely MP40s and kubelwagen) and pushed them ahead as well - the MG platoon would be too spread out for their C2 links to really matter, and the radio could be handy for directing the mortars left in the deployment zone with their (also radio-toting) HQ.

The bulk of the Fallschirmjaeger forces would follow on foot, alternating walk and quick move to get them there in a timely manner without utterly exhausting them (fatigue was to be a consistent issue for my forces).
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It was after I'd secured my initial objectives that I became curious about the complete lack of contact. There were no audible engine noises approaching the ridge, no advanced teams squirrelled away in buildings to slow my advance... nothing...
 
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This was the point where things really turned in my favour. What I hadn't fully realised was how hard it was for the British to reach the town; the winding road would never get them there in time, no matter how fast they went and in whatever vehicle they picked, while running up the hill on foot would take about 10 minutes and leave them utterly exhausted at the top. If the weather had been wet, and the ground muddy, my trucks and armoured cars would probably have bogged and my whole plan delayed as everyone trudged up on foot, but the frozen ground played perfectly to my advantage.

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Reaching the far side of the town, my scouts spotted the British trekking up the side of the hill, clearly heading for somewhere uphill of the town. This was something that worried me - a good base of fire there could suppress defenders across the town, while spotters could call all kinds of high-explosive hell down on me. While an officer rushed forward to coordinate a strike from the mortars, I rolled the armoured car up to spray them with MG fire (alas it didn't deem the infantry 'worthy' of the 60 rounds of 20mm HE it was carrying, or the HE has a much shorter range - I didn't check) causing them to break into a run to get out of the line of fire. It didn't cause a huge number of casualties, but it was effectively immune to return fire (once the commander ducked back in - some of those paratroopers were damn good shots and plinked multiple bullets off the hull inches from the commander's exposed head) and the morale effect on both the troops and my opponent was the main objective.

Prior to the armoured car getting into position, a team had pushed into 'Town Bottom' (don't snigger) and met some paratroopers ascending the slope below them, and the first shots of the battle were exchanged.13 - first shots.png
An additional squad was brought up to support the team. As the officer calling in mortars on the forces moving uphill of the town was sitting in the second row of buildings, I didn't want to pull back from the front row for fear of losing him in the ensuing (admittedly favourable) firefight as the paratroopers breached the building (I still didn't realise the paras didn't have any reasonable paths up there).
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The squad was spread out enough that the British struggled to suppress all of them at once, and while the team with rifle grenades proved very effective (inflicting 9 casualties on the enemy by the end of the battle) the main effect was the two MGs laying down a withering hail of bullets that had the paras very sensibly ducking down into cover. By this point the squad I'd put downhill of the town to watch for flanking moves hadn't made contact, so I moved them around to flank. They would spend the next 10 minutes picking their way through forests and around sheer drops (a small taste of the hell the British were going through at a battalion level) to try and outflank the British forces downhill of the town. 15 - overview.png
At this point I had most of a platoon strung along the ridge uphill of the town, with another platoon sent to reinforce after seeing how many British troops were moving up the hill to take them on. I had some contacts directly below the town; I sent a team to investigate who were gunned down with brutal efficiency, so I suspected it was a larger force than the single team my soldiers had actually spotted, but I was confident the by now fully dug-in reinforced company would be able to hold them at bay.

Downhill the British push had stalled under the twin MGs of one squad, and I'd blown a hole in the town wall to get another squad onto the ridge to fire down (again lacking an angle where they could effectively kill the British troops from, but adding more MGs into the mix. The outflanking force had caught a truck on the road, which they gunned down, and they left the panzerschreck team behind just in case a Stuart tank was lurking in reserve.

By this point the British mortars had made themselves known, pummelling the 'Town Bottom' troops. The buildings held, but the troops were suppressed and fled downstairs to shelter from the barrage. One team dared to put its head up to have a look, and they confirmed that there were a lot of paratroopers down there.
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Meanwhile, my outflanking force was still not close enough to support, so worried I was losing control of that engagement I ran a mortar team forwards (I suspect at that point they were also questioning the 'light' designation of their 81mm mortar).
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Meanwhile, a spotting round demonstrated why an armoured car, while able to resist (most) bullets, was rather less proof against a mortar impact.
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The car was destroyed, and a second round hit moments after the survivors had bailed out, leaving no survivors. Final kill count of the car was eight casualties and an (empty) Bedford truck; probably not worth it in terms of points, but the impact of putting the British under fire so early in their march up the hill was substantially more valuable.

It's at this point that matters become a little unclear. Talking with @hmstanley, they reported that they called in a fire mission on my troops in the forest and the spotting rounds hit their company assaulting the 'Town Bottom', almost completely wiping them out. I allege that it was the mortar I got into position the turn prior that did the lion's share of the killing, with the mortar credited with 53 kills in the final tally from that single direct fire attack.
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Whatever the case, with their downhill force nearly wiped out (and my flanking force moving in to mop up the stragglers), mortars starting to fire on the company ascending the tricky paths uphill of the town into two full platoons, and the centre force's forward sections being mortared from my positions uphill of them on the ridge even before they tried to storm the town, British command had no forces left to commit and conceded the field rather than face a bloodbath against a now-superior force in a very defensible position.

Full credit to @hmstanley for fighting on a map that proved really nasty for the Allies to traverse (there were substantial lengths of sheer cliff-face on the Allied side, forcing them into narrow paths, while the Axis side was almost completely traversable on foot and in these frozen conditions even had better access for wheeled vehicles too). It felt far more like a defend mission for my troops, but with equal numbers on either side (the initial German and British forces were roughly the same size, with the British paratroopers being cheaper due to having less devastating weaponry but getting bumped up in terms of veterancy and motivation with the surplus points) it was a hugely imbalanced fight. I certainly couldn't think of any reasonable way to shift the odds - if they were permitted TRPs or scheduled bombardments then they could have blocked off some routes into the town (I'd never dare run a full Opel Blitz through even a light fire mission), aircraft could have strafed my train of advancing trucks (again not permitted to be scheduled, and taking too long to call in to catch my first mad dash), or if an uphill vantage point could be secured then some mortars (or a spotter) could direct fire down onto the town. Certainly some heavy artillery could have dislodged me, but the map has highly restrictive sight-lines meaning that it would still be hard to spot for the fire missions.
 
first rule of combat mission, don't kill your squad spotting artillery missions.. second rule, don't call artillery missions danger close..
 
wow, huge fan of your videos One... you make great stuff and I check your channel in anticipation of new videos..
Couldnt agree more. Berlin 1 was my favorite CM video of all time to watch. The setup and atmosphere in the beginning few minutes was top notch. And the Hitler Downfall scene was absolutely quality.
 
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