scripting weather?

  • Thread starter Dutch Grenadier
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Dutch Grenadier

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As the title revers to...

Can you script weather in mission editor?
I would like to start with fog and go over to snow
 
Sorry should add the closest you will get to 'dynamic westher' is spotting distances based on light levels/time of day. So a foggy dawn morning will gradually still have longer lines of site as the battle and day goes on.

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To bad. Weahter can make a huge difference in the game and adds some dynamic affect.
 
I'll have to check the manual, but I thought ground conditions can gradually change over time in addition to light levels affecting LOS. So if you start out with dry ground and have weather set to rain, the ground gets soggier and bogging is more likely to occur later in the battle. Yes/no, anyone know for certain?
 
Yes I believe that is possible but I wanted to start in the heavy fog and then let it go over in snow.

Panthers in the mist :D
 
Yes/no, anyone know for certain?

My understanding is that this is suppoed to happen. I have not personally tried it though so I have no idea how long you would have to wait to see an effect.

wanted to start in the heavy fog and then let it go over in snow.

That would be so nice.
 
Same as starting in fog or rain and then let it go over in clear so airsupport come's available.
 
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