Seelow heights. Red Thunder.

Captain K

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Looking to play this huge scenario.

You pick side. Pre start artillery call in for attacking side only.

Other than that I can´t think of any rules. It´s the eastern front after all.
 
I would be interested playing this except with conscript troops, extreme fanatcism, and +2 leadership. If you would like to try let me know!
 
I would be interested playing this except with conscript troops, extreme fanatcism, and +2 leadership. If you would like to try let me know!
Half of that message didn´t dawn on me. Scenario stays as is. No exceptions.
 
Ok gents. I got a game going against Bill.
Thank you.
And to Artkin. I might have misread, but I was under the impression you wanted to play this somewhat modified.
Sorry mate, but I don´t know how to edit the scenario. Catch you on the next one.
 
Why these settings Artkin?
These are the same settings we are playing on our Red Thunder game currently!
It makes infantry act more realistic in battle, expending more ammunition per kill. No more having your men get slaughtered the first second they make contact. In urban environments it makes houses perfect places to hide, your opponent will be unable to see your troops unless they kick in the door: forcing players to check every single house if they want to be sure. No more killing everybody inside a house from 100m away and then knowing the exact second when to stop firing.
I had a team hiding in a house, when the AI walked about 200 soldiers in a massive blob past my men. It took the AI practically touching the window before they spotted my men hiding. It also took the AI a quite a few dozen men to pass my hiding men before they were ever seen.
 
These are the same settings we are playing on our Red Thunder game currently!
It makes infantry act more realistic in battle, expending more ammunition per kill. No more having your men get slaughtered the first second they make contact. In urban environments it makes houses perfect places to hide, your opponent will be unable to see your troops unless they kick in the door: forcing players to check every single house if they want to be sure. No more killing everybody inside a house from 100m away and then knowing the exact second when to stop firing.
I had a team hiding in a house, when the AI walked about 200 soldiers in a massive blob past my men. It took the AI practically touching the window before they spotted my men hiding. It also took the AI a quite a few dozen men to pass my hiding men before they were ever seen.
Does it affect there fitness levels?
 
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