R
Richtig
Guest
Ok - firstly you are all correct - it is a good game - I am an old woman - I should just let this go and enjoy it - BUT - seriously (and this is aimed at anyone from Battlefront or with Battlefront connections). The line of sight thing isn't strictly fit for purpose - discuss....
We have probably all got perfectly good examples, but this one just happened, so I thought it would help to get the message across...
Shot One. This is the overall picture, a reasonably sized T34 comes around a building catching a PAK 76 looking at other things...
Shot Two. But this is what the PAK 76 and its crew see. Nada. Zip. Zero. Chalk one up for Russian stealth technology.
Shot Three. Still using its cloak of invisibility, the T34 machine gunner despatches an unwitting German... If only they had noticed its unshielded exhaust smoke or unsuppressed muzzle flashes.
Shot Four. And then using the one ring to bind them all he despatches another...
Shot Five. These Germans may be blind and slow but they aren't stupid. With 2 crew dead, the PAK 76 suddenly 'spots' the T34 - which has had time to turn through 90 degrees so is now side on...
Shot Six. A bizarre dance begins as the T34 seems to lose interest in the antitank gun, whilst the PAK gunners try to aim at their target before it 'stealths up'...
Shot Seven. Success, a round thuds against the T34, but to no real effect - lets be honest - it had only just left the gun... So what will the T34 do? Is the commander slipping on his ring of power...
Shot Eight. No of course not this is a serious tactical war-game, it retreats back the way it came clouded in smoke but... visible all the way....
No don't get me wrong - I am not stupid. I think I can pretty much hear the apologist reasons for the above sequence of events. My point is - why not do it properly. Actually rewind that. A while ago I aid to someone else be careful what you wish for in a game like this - it is always better that we imagine more is going on than actually knowing how poor the algorithm or mechanics are. So (for me) a better fix would be let us see what we should see (no more magic tricks) and let the optics be reflected in ability to hit not to actually see.
For me this is a tactical game, and if you can't judge fields of fire accurately then you are simply playing percentages - I don't remember what the game was, but I am pretty sure I played something where you could select a unit and then press 'check line of sight' and the hexes (squares) it could see were highlighted - and guess what if something came in those squares you could see it.
Ok - I am stopping now. And don't get me wrong I am not trying to put anyone off - I am just interested to know if I am the only one who thinks a good game could be a great game - if only they could have got that extra bit right...
We have probably all got perfectly good examples, but this one just happened, so I thought it would help to get the message across...
Shot One. This is the overall picture, a reasonably sized T34 comes around a building catching a PAK 76 looking at other things...
Shot Two. But this is what the PAK 76 and its crew see. Nada. Zip. Zero. Chalk one up for Russian stealth technology.
Shot Three. Still using its cloak of invisibility, the T34 machine gunner despatches an unwitting German... If only they had noticed its unshielded exhaust smoke or unsuppressed muzzle flashes.
Shot Four. And then using the one ring to bind them all he despatches another...
Shot Five. These Germans may be blind and slow but they aren't stupid. With 2 crew dead, the PAK 76 suddenly 'spots' the T34 - which has had time to turn through 90 degrees so is now side on...
Shot Six. A bizarre dance begins as the T34 seems to lose interest in the antitank gun, whilst the PAK gunners try to aim at their target before it 'stealths up'...
Shot Seven. Success, a round thuds against the T34, but to no real effect - lets be honest - it had only just left the gun... So what will the T34 do? Is the commander slipping on his ring of power...
Shot Eight. No of course not this is a serious tactical war-game, it retreats back the way it came clouded in smoke but... visible all the way....
No don't get me wrong - I am not stupid. I think I can pretty much hear the apologist reasons for the above sequence of events. My point is - why not do it properly. Actually rewind that. A while ago I aid to someone else be careful what you wish for in a game like this - it is always better that we imagine more is going on than actually knowing how poor the algorithm or mechanics are. So (for me) a better fix would be let us see what we should see (no more magic tricks) and let the optics be reflected in ability to hit not to actually see.
For me this is a tactical game, and if you can't judge fields of fire accurately then you are simply playing percentages - I don't remember what the game was, but I am pretty sure I played something where you could select a unit and then press 'check line of sight' and the hexes (squares) it could see were highlighted - and guess what if something came in those squares you could see it.
Ok - I am stopping now. And don't get me wrong I am not trying to put anyone off - I am just interested to know if I am the only one who thinks a good game could be a great game - if only they could have got that extra bit right...