Setting Objectives on Map

M

macjim

Guest
Any suggestions for great references for editing?
My goal is learn how to set unique objectives for both sides on a map that will be used for a quick battle PBEM.
The Terrain Objectives (Axis) will be different from the Terrain Objectives (Allied) and neither side can see the other's.
 
REF: Vanir Aust B

As for QB scoring, what I know for sure is that there is a total number of points available for owning VLs (terrain objectives). This total number has nothing to do with the point values assigned to the VLs in the editor. Instead it is set by the game type as follows:

ME: 400 pts
Probe: 500 pts
Attack: 650 pts
Assault: 750 pts

These points are distributed to the VLs in proportion to the values assigned to them in the editor. So in an Attack QB with 2 VLs with one VL assigned 100 points and the other VL assigned 50 pts the 100 pt VL will be worth 433 pts and the 50 pt VL will be worth 216. In this example it would not matter if the VLs were assigned values or 5 and 10, 50 and 100 or 500 and 1000 in the editor since all that matters is the ratio to each other.

The total number of point available in a QB is 1000, so whatever amount is not assigned to VLs is assigned to destroying enemy units. So for example in a Attack QB if you destroy all of the enemy units you would get 350 points. How these points are assigned to specific units I don't know.

http://www.battlefront.com/community/showthread.php?t=110837

Hope this proves interesting...
 
Fabulous. Thanks for the reply. I still am struggling to assign unique terrain objectives for each side. ....
 
REF: Vanir Aust B

As for QB scoring, what I know for sure is that there is a total number of points available for owning VLs (terrain objectives). This total number has nothing to do with the point values assigned to the VLs in the editor. Instead it is set by the game type as follows:

ME: 400 pts
Probe: 500 pts
Attack: 650 pts
Assault: 750 pts

These points are distributed to the VLs in proportion to the values assigned to them in the editor. So in an Attack QB with 2 VLs with one VL assigned 100 points and the other VL assigned 50 pts the 100 pt VL will be worth 433 pts and the 50 pt VL will be worth 216. In this example it would not matter if the VLs were assigned values or 5 and 10, 50 and 100 or 500 and 1000 in the editor since all that matters is the ratio to each other.

The total number of point available in a QB is 1000, so whatever amount is not assigned to VLs is assigned to destroying enemy units. So for example in a Attack QB if you destroy all of the enemy units you would get 350 points. How these points are assigned to specific units I don't know.

http://www.battlefront.com/community/showthread.php?t=110837

Hope this proves interesting...
Thanks Nelson for these valuable infos! Thats why I had sometimes problems with the scoring in manually edited QB maps...
 
I would be happy if each side had one objective each. Just searching for a way to keep them unknown to each other. The single Allied side objective is not known to the Axis and visa versa.
 
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