S
Strachwitz
Guest
This one I have I to get out. Maybe just to feel better or maybe preventing someone from similar experiences.
Today is one of these days I hate playing PBEM. Yet another promising scenario ruined by the "quitting-a-scenario-early-way-before-the-end-syndrome". And as this is not he first time and is hitting me now the 5th time in a row I feel kind of disappointed and outright mad.
To get faster to my point first some assumptions:
1. Scenarios are not always fair and balanced
2. Good scenarios are not around every corner and thus limited in quantity
3. Good large/huge/monster sized scenarios are even more limited and thus even more limited in quantity
4. Scenarios are best played double blind with no spoilers especially to the opposing forces and victory conditions
5. Scenarios are often asymetrical and reeinforcements arrive at different times what often leads to a special flow of a battle making it interesting and different from QBs
6. Scenarios are often a piece of art where the designer puts countless hours of working into it.
7. Large/Huge/Monster scenarios are really time consuming for the players and there are countless hours spent developing a strategy plan and then setting up, plotting moves and handling big forces in the map
So please do me, and as I think other players, a favor and take these points into consideration when agreeing in playing a scenario. If you quit early you ruin the scenario for the other player. And by quitting early I don't mean quitting if it really makes sense and the battle is basically over. But quitting after just 30 minutes into a 2,5 hours long scenario just because some tanks got hit is really annoying. Especially when the reinforcement haven't arrived yet and the objectives of the enemy are unclear and you know not much about the force composition of the enemy.
As I pointed out earlier. Scenarios are not balanced all the time. Be aware of that and cope with whatever situation is thrown at you! CM is not just about winning. It is about handling difficult tactical situations. At least for me. If someone can't handle that please stick to QBs. And also think about that at least in huge scenarios. Much can happen over the time. A 2,5 hour scenario is not won in the first 30 minutes and the assumption the game is lost if often based on limited intel.
This all refers just to scenarios. In QBs quitting/surrendering is a complete different story as both sides know about how big forces are, where the VLs are, that no reinforcements are along the way and so forth. So in a QB it is more easy to asses if the battle is lost or not. No need to play till the end when it is obvious someone has lost. But in huge scenarios this is not so easy!
Do I feel better now? Not really but I wanted to get that out and maybe have made some points worth discussing or thinking about...
Today is one of these days I hate playing PBEM. Yet another promising scenario ruined by the "quitting-a-scenario-early-way-before-the-end-syndrome". And as this is not he first time and is hitting me now the 5th time in a row I feel kind of disappointed and outright mad.
To get faster to my point first some assumptions:
1. Scenarios are not always fair and balanced
2. Good scenarios are not around every corner and thus limited in quantity
3. Good large/huge/monster sized scenarios are even more limited and thus even more limited in quantity
4. Scenarios are best played double blind with no spoilers especially to the opposing forces and victory conditions
5. Scenarios are often asymetrical and reeinforcements arrive at different times what often leads to a special flow of a battle making it interesting and different from QBs
6. Scenarios are often a piece of art where the designer puts countless hours of working into it.
7. Large/Huge/Monster scenarios are really time consuming for the players and there are countless hours spent developing a strategy plan and then setting up, plotting moves and handling big forces in the map
So please do me, and as I think other players, a favor and take these points into consideration when agreeing in playing a scenario. If you quit early you ruin the scenario for the other player. And by quitting early I don't mean quitting if it really makes sense and the battle is basically over. But quitting after just 30 minutes into a 2,5 hours long scenario just because some tanks got hit is really annoying. Especially when the reinforcement haven't arrived yet and the objectives of the enemy are unclear and you know not much about the force composition of the enemy.
As I pointed out earlier. Scenarios are not balanced all the time. Be aware of that and cope with whatever situation is thrown at you! CM is not just about winning. It is about handling difficult tactical situations. At least for me. If someone can't handle that please stick to QBs. And also think about that at least in huge scenarios. Much can happen over the time. A 2,5 hour scenario is not won in the first 30 minutes and the assumption the game is lost if often based on limited intel.
This all refers just to scenarios. In QBs quitting/surrendering is a complete different story as both sides know about how big forces are, where the VLs are, that no reinforcements are along the way and so forth. So in a QB it is more easy to asses if the battle is lost or not. No need to play till the end when it is obvious someone has lost. But in huge scenarios this is not so easy!
Do I feel better now? Not really but I wanted to get that out and maybe have made some points worth discussing or thinking about...