H
Hiram Sedai
Guest
Gentlemen, may I please ask all of you who answer to "Poor old Spike" to help explain the convoluted QB Purchasing Experience?
Thanks in advance.
Thanks in advance.
wife once said that about meIts fine once you get used to it.
wife once said that about me
wife once said that about me
I got to say, at least for me, this new system they implemented is a bit counter-intuitive.
When I first fired up CMBN and started messing with QB's I thought maybe the game was broken or something.
It was, and still is, really hard for me to conceive why on earth you would not make this the way it was in cxm1. I built up from individual purchasing at a squad or unit level whatever I needed to put together for the engagement. And it provided the optimal amount of flexibility in design.
Now, I have to buy like a battalion of troops and then whittle it down. It doesn't remotely pass a common sense test. If you ran this concept by anyone not familiar with this game, or ever ran this by a useability test it would be comical to watch a new user first encounter this QB menu, nothing about it could be less intuitive.
Well, that's the end of that rant. :tape2:
I couldn't agree more, it's a very clumsy way of picking units.