I've edited the mods list and given the full playwithsix names. I've added the NATO weapons because it gives some nice 7.62 hardware for peeps to use.
I will NOT run this with patrol ops as the background infrastructure. I found out last night with Septic it clashes with MCC and might be some of the issues behind mission gen and people not being able to get in. This will be an editor background with MCC infrastructure. It means you will get FIVE lives gentlemen, once you have used them up you cannot re-join (only option is to log out and back in again). This includes when you are shot and then revived by colleagues. Medical aid will be =BTC= and there is no parachute jump back to the action, you get one alt-T jump and that will be it. After that, it's make your own way to the AO.
Mission brief;
Rebel forces moved into Zargabad yesterday and the local populace fled. 3 aid workers got all emotional and were slow to the airport for evac. As the rebels moved in, the evac Heli left and they got left behind. The mission objective is to secure the aid workers and exit them south from the area. It's not known if they hiding, hostages or dead.
To complicate matters local government forces have moved into the area to secure the town. UN have cleared NATO's presence but this was done at short notice and local forces command structure is not good.
ROE - we are clear to engage rebels. Avoid conflict with local forces, however if fired upon we are clear to engage.