10. Suppression Indicator - an inverted color-coded pyramid indicates the amount
of suppression the selected unit is enduring at any given time. It also gives the
player a rough measurement of the total volume of incoming enemy fire. As the
color moves from green to yellow to orange to red, the amount of suppression
increases, and the unit will be more likely to go to ground, panic, or break. When
units are pinned (i.e. they can shoot but do not respond to movement orders),
or panicked, routed or broken, that status is shown in the suppression indicator
display as well. A small dot to the right of the suppression indicator will light up
if the unit is Brittle.
Broken
Troops who have suffered heavy casualties and have become shaken or panicked,
but have not recently been under fire, may partly recover to a “broken†state
where they return to player control, but are so “brittle†that any significant further
incoming fire or further casualties will cause them to become shaken or panic
again very quickly.