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Guest
Gents,
As some of you may or may not know I am currently in the midst of running/creating a PvP campaign for CMBS called "The Battle of Kherson". I have info/status of it posted on both the BF forums and at SimHQ and things are going OK.
BF Thread for the campaign:
http://community.battlefront.com/topic/118901-battle-of-kherson/#entry1596093
After speaking with several members of TFGM it was suggested to bring what we have over here for guidance as you obviously have experience with these kinds of projects for the CM titles.
We have created a rule set that gives the standard CM player a little more strategy, depth, and context than the run of the mill CM QB games. Obviously we have hit bumps in the road and have had disagreements regarding what should be implemented and how it should be done not only from a "realism" standpoint but also from a "game" standpoint. I will be the first to admit that it is a fine line to walk and not everyone will be pleased with certain decisions.
I would say that the biggest issue we are having at the moment has to do with how to handle withdrawals/cease fires/surrenders. I have noticed reading through the various campaign rules here at TFGM that the general consensus is to allow a player to withdrawal after a % of turns is completed with the added risk of losing another % of his/her remaining troops. While I agree and am satisfied with that train of thought I do have some players in our campaign that feel they should be able to perform "delaying actions" and be able to retreat at will without any consequences. As you can imagine this had created quite an uproar among some players and myself (the Game Master) and we have even had one of the teams leaders quit due to differing opinions.
I guess what I am asking is for you guys to look over our rules and help us make them better as you have such a vast knowledge of running/creating this type of experience for CM. I am also interested in bringing it over here as this seems to be the hub for all things CM related PvP wise but I am unsure of the process on how to do that.
Here is the link to our campaign rules.
https://drive.google.com/file/d/0B8D2hKk_-A9aY25kZnpYUV9Xak0/view?usp=sharing
Thanks for your time and sorry for this wall of text!
Mike
As some of you may or may not know I am currently in the midst of running/creating a PvP campaign for CMBS called "The Battle of Kherson". I have info/status of it posted on both the BF forums and at SimHQ and things are going OK.
BF Thread for the campaign:
http://community.battlefront.com/topic/118901-battle-of-kherson/#entry1596093
After speaking with several members of TFGM it was suggested to bring what we have over here for guidance as you obviously have experience with these kinds of projects for the CM titles.
We have created a rule set that gives the standard CM player a little more strategy, depth, and context than the run of the mill CM QB games. Obviously we have hit bumps in the road and have had disagreements regarding what should be implemented and how it should be done not only from a "realism" standpoint but also from a "game" standpoint. I will be the first to admit that it is a fine line to walk and not everyone will be pleased with certain decisions.
I would say that the biggest issue we are having at the moment has to do with how to handle withdrawals/cease fires/surrenders. I have noticed reading through the various campaign rules here at TFGM that the general consensus is to allow a player to withdrawal after a % of turns is completed with the added risk of losing another % of his/her remaining troops. While I agree and am satisfied with that train of thought I do have some players in our campaign that feel they should be able to perform "delaying actions" and be able to retreat at will without any consequences. As you can imagine this had created quite an uproar among some players and myself (the Game Master) and we have even had one of the teams leaders quit due to differing opinions.
I guess what I am asking is for you guys to look over our rules and help us make them better as you have such a vast knowledge of running/creating this type of experience for CM. I am also interested in bringing it over here as this seems to be the hub for all things CM related PvP wise but I am unsure of the process on how to do that.
Here is the link to our campaign rules.
https://drive.google.com/file/d/0B8D2hKk_-A9aY25kZnpYUV9Xak0/view?usp=sharing
Thanks for your time and sorry for this wall of text!
Mike