The BOOTIE-RICO Wars - version 2

Bootie and I are re-starting the BOOTIE-RICO Wars with 3 battles per turn and some adjusted rules...

We switch to CMBB 1250 pts AI pick Armour Force Mix battles -- quality set to Medium.
We limit time period to late war... maybe June/July 1944?

All other setting random -- except for maps for Forest and Town/City hexes.

BATTLES usually are PROBES, but when a battle ends in a DRAW, then a ME battle is used immediatedly the next turn as a tie breaker.

One side starts with THREE ATTACKS -- from then on, each side gets the number of attacks equivalent to the number of VICTORIES in previous turn.

If one side loses TWO towns, then that side is limited to a max of TWO attacks per turn. (the balance will always be available to the other side)
If one side loses THREE towns, then that side is limited to a max of ONE attacks per turn. (the balance will always be available to the other side)

The side that captures the enemy's CAPITAL CITY wins the Campaign.

I get to start hostilities and here are my attacks:

BR-war-map1.jpg


Attempting to capture Bootie Town and also capture a hex cushion to cover Rico Town from any Bootie counter-attacks.
 
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