The CM Accountant - Arty Math...

The Great White North

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Was prepping a match the other day and went down a rabbit hole regarding FO's and Arty assets experience levels... Was an interesting look into the mechanics and trying to find a balance between cost and effectiveness.

The test was done as follows using CMFB:

Test 1 was every arty asset at Conscription level with maxed soft factors cost analysis per round available to fire.

Test 2 was Reg / Vet / Crack FO's calling in 120mm Mortars with and without a TRP

- The 120mm Mortars were Conscript / Reg / Vet / Crack with plus 2 for all soft factors...


I am planning on doing a video of the results when I get a chance as I am still planning (long overdue) of starting my own CM content channel on YouTube)

The Tec side of the game will be called "The CM Accountant" Credit goes to my wife for that lol!

I honestly think that some of the work done by players here and elsewhere who have painstakingly put the time and effort to create content including this site are largely responsible for a good amount of success these games have had.

Absolutely appreciate this wonderful site and community!

Best!
 
Wouldn't it be better to set all soft factors to zero and just test one variable at a time?

I did a little testing of artillery experience levels some years ago, and as far as I remember, higher experience arty crew will slightly improve call times and noticeably decrease dispersion.
 
Wouldn't it be better to set all soft factors to zero and just test one variable at a time?
It's always better to test one change at a time.
I did a little testing of artillery experience levels some years ago, and as far as I remember, higher experience arty crew will slightly improve call times and noticeably decrease dispersion.

Experience of the FO or experience of the artillery unit?
 
It's always better to test one change at a time.


Experience of the FO or experience of the artillery unit?

Experience of the off-map artillery unit. Keeping the observer at regular +0 for all factors.
 
Indeed that is the plan one factor at a time so there less of a margin of error... The FO's are easy to do multiples because you can see the factors but the off map arty you cannot...
 
I have been doing some informal testing for a scenario in CMBS and I am dying to see your results !
 
So here are my initial findings....

Test was done on one of my open ranges done using CMFB in the editor.

This test was done with off map 81mm Mortars only, 1 battery at Reg plus 1 motivation and plus 2 leadership and the other at Vet with the same motivation. I noticed that motivation and leadership soft factors do not change the cost of Arty purchase only the experience level.

This test is more for call time differences with and without a TRP. What was not tested was dispersion and accuracy of the rounds hitting their target. I have done similar tests with conscript and vet 120mm Mortars and the dispersion was not that different from each other in a noticeable way although I could keep testing as 1 test does not include all the various variances counted for in the game I'm sure.

So pretty simple results for this test.

Reg FO's high motivation and +2 leadership = 5 Min no Trp / 2 Min w Trp for both Reg and Vet Off map Mortars.

The same results were consistent for all the experience levels of the FO's with Reg and Vet Off map Mortars including Crack Fo's...

Conscript level Arty is the only noticeable factor of added time and reduced cost which was not tested in this set up but the cost savings can be quite noticeable with higher calibers. The offset for saving points at the expense of experience will be some accuracy and additional time added with or without Trp's some are quite noticeable in the range of 3 to 5 plus Min or more depending on the caliber.


If anyone here wants to to go to excel spreadsheet mode I could lol! But I'm not sure if there is enough interest for me to go there as I could do this test for every Arty asset there is available!

As for the Conscript Arty side I think it would be useful for anyone that uses arty in a HE or Smoke mission during the Turn 1 planning phase where it can be dropped anywhere on the map in the Immediate , 5 ,10, 15 min phase....

Any and all comments are appreciated and I'm happy to keep digging..


Best and Happy Saturday!
 
I also went and did a cost per round for every Arty asset at Conscript level in CMFB by dividing the cost for the amount of HE shells available.

Using the Germans-

The winner (Obviously) were the 81mm mortars at 1.13 points per round.

2nd place went too Howitzer light Batt 75mm at 1.33 points per round.
 
Did you time the arrival by counting seconds, or just what the game reports? As far as I remember, it reports arrival time in whole minutes, but it's actually counted in seconds.

So in many cases, it looks like there is no difference because the game will keep reporting for example 6 minutes despite you changing experience levels.

However, during scenario battles or campaigns, you will find cases where the same FO reports 5 minutes call time to one mortar battery, and 6 minutes to another. That's because the experience levels are different enough to cross the threshold of one minute into the next.
 
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