Was prepping a match the other day and went down a rabbit hole regarding FO's and Arty assets experience levels... Was an interesting look into the mechanics and trying to find a balance between cost and effectiveness.
The test was done as follows using CMFB:
Test 1 was every arty asset at Conscription level with maxed soft factors cost analysis per round available to fire.
Test 2 was Reg / Vet / Crack FO's calling in 120mm Mortars with and without a TRP
- The 120mm Mortars were Conscript / Reg / Vet / Crack with plus 2 for all soft factors...
I am planning on doing a video of the results when I get a chance as I am still planning (long overdue) of starting my own CM content channel on YouTube)
The Tec side of the game will be called "The CM Accountant" Credit goes to my wife for that lol!
I honestly think that some of the work done by players here and elsewhere who have painstakingly put the time and effort to create content including this site are largely responsible for a good amount of success these games have had.
Absolutely appreciate this wonderful site and community!
Best!
The test was done as follows using CMFB:
Test 1 was every arty asset at Conscription level with maxed soft factors cost analysis per round available to fire.
Test 2 was Reg / Vet / Crack FO's calling in 120mm Mortars with and without a TRP
- The 120mm Mortars were Conscript / Reg / Vet / Crack with plus 2 for all soft factors...
I am planning on doing a video of the results when I get a chance as I am still planning (long overdue) of starting my own CM content channel on YouTube)
The Tec side of the game will be called "The CM Accountant" Credit goes to my wife for that lol!
I honestly think that some of the work done by players here and elsewhere who have painstakingly put the time and effort to create content including this site are largely responsible for a good amount of success these games have had.
Absolutely appreciate this wonderful site and community!
Best!