The Island War: Cargol vs Rico
Cooking up an idea for a fun one-on-one campaign developed from the Bootie-Rico Wars concept that we're busy fighting.
This is also a fun campaign, set on a ficticious island split between the Western Republic and the eastern Empire... this time with 3 ongoing battles at any one time, with the winner of any battle retaining the initiative and being able to launch further attacks, to a maximum of 3 attacks... but in this one, the attacks could be split between both sides.
Also, for the loss of every two towns, the side which loses these towns loses 1 Attack Initiative, which then stays with the oposing side, until one of the lost towns is recaptured.
Any hexes surrounded by enemy hexes or with no access to a road to a friendly supply town, is also captured. Towns and cities surrounded have to be assaulted.
In case of a Draw, a tie-breaker battle is set up, winner takes the enemy hex.
The side with more initiative, sets up their attacks first.
A hex from which an attack is being launched may not be attacked.
I'm suggesting all battles are CMAK 1000 pts Armor Force Mix Meeting Engagements, with Random Kit pick, all set in December 1944,small maps with random terrain (unless attacking a forest or town/city hex), Random weather, all quality set at medium and rarity also at random.... for Allies troop nationality is also set at random.
The Blue half of the island will play Axis and the Green half Allies.
Winner is whoever captures the enemy capital city first... simple, really
I'll probably be looking for an opponent pretty soon (from my regulars most likely) to test this baby out.
Cooking up an idea for a fun one-on-one campaign developed from the Bootie-Rico Wars concept that we're busy fighting.
This is also a fun campaign, set on a ficticious island split between the Western Republic and the eastern Empire... this time with 3 ongoing battles at any one time, with the winner of any battle retaining the initiative and being able to launch further attacks, to a maximum of 3 attacks... but in this one, the attacks could be split between both sides.
Also, for the loss of every two towns, the side which loses these towns loses 1 Attack Initiative, which then stays with the oposing side, until one of the lost towns is recaptured.
Any hexes surrounded by enemy hexes or with no access to a road to a friendly supply town, is also captured. Towns and cities surrounded have to be assaulted.
In case of a Draw, a tie-breaker battle is set up, winner takes the enemy hex.
The side with more initiative, sets up their attacks first.
A hex from which an attack is being launched may not be attacked.
I'm suggesting all battles are CMAK 1000 pts Armor Force Mix Meeting Engagements, with Random Kit pick, all set in December 1944,small maps with random terrain (unless attacking a forest or town/city hex), Random weather, all quality set at medium and rarity also at random.... for Allies troop nationality is also set at random.
The Blue half of the island will play Axis and the Green half Allies.
Winner is whoever captures the enemy capital city first... simple, really
I'll probably be looking for an opponent pretty soon (from my regulars most likely) to test this baby out.