This is new.

Nathangun

FGM Major General
FGM MEMBER
I noticed this new terrain tile in the CMFB while I was building the BotB battles, I never noticed it before.
It's a stream tile found in the roads section in the map editor.

CM%20Final%20Blitzkrieg%202016-04-26%2011-23-29-36_zpsswotat7p.jpg~original
 
Loads Ok for me on Firefox?
Yep same here.

Streams are awesome. You have to build them piece by piece and that can be challenging (aka frustrating) and the elevation has to be handled carefully or you end up with banking water. But once you have everything tweaked they look great.

Good link @Gnarly. When the question came up I asked for special permission to share some screen shots early. A handful of us were really excited about that new feature and tried to out do each other to get a good look. It was fun times.
 
The stream tiles are welcome, but seem like a poor substitute for the fixes that are really needed in the editor - mainly the ability to get water flowing on more than one contour level. At present, water exists only on a single level. In reality, water flows downhill - that is what a river is! The movement of water from one elevation to the next. So currently, if you had two lakes whose water surface should be at say 120m over sea level, and another a kilometre away at 140m above sea level, the one on higher ground automatically sinks to the same level as the first, with 20 metre banks.

The streams are welcome, but much more work to be done as far as the editor goes - building streams is almost as labour intensive and frustrating as the highway sections. The latter are particularly bad since the UI and the small thumbnails don't give an intuitive sense of how the pieces fit together for the most aesthetically pleasing final result.
 
Nearly totally agree. Yes, lots needs to be done to make the editor better - including water at multiple levels. None of that would negate the need for a stream tile though because water tiles are going to have to exist because the only other way I see multi level water working would be to simulate real flowing water that followed the landscape. There is no way anyone is going to do that work for this game. So, there will have to be water tiles of some kind and small streams like these will need to be there too.

Yes, knitting together all those fiddly tiles is a PITA.

So, this is step 163 out of 378 steps for making the editor better. Hopefully another step will be some kind of support for water at multiple levels and hopefully another step will be to help draw streams easier. I'll just be happy for each step in the right direction that is made. The glass is slightly less than half full and filling up. :D
 
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