L
Lighthorse
Guest
Another Tournament Idea
Now that Spanish Civil War tournament is off the ground. I'm been toying with another idea for a tournament.
Here my email to mTK, we have been exchanging ideas all week. I will be starting a new thread as I get closer to being ready.
Mtk,
I'm throwing out every idea but the maps. Laying in bed sick...provided allot of time to think over our emails. In the end, I beleive whats most importmant is a fun and simple system for the tournament players. This new system I thought of will take me a little longer to do...but it can be used year after after with a small modification to it.
1. KISS...keep it simple stupid..no complex rules.
2. Every map will have a river or creek crossing with bridges...one bridge will be a heavy bridge unable to be destroyed by either side. the light/medium bridges will be on the flanks and the heavy bridge will be for the highway..center of the map.
3. To win the tournament you must force your way pass the American and cross the Meuse River. Every time you reach the other map edge(westside), by crossing one or more bridges you won that scenario. As Americans you need to prevent Germans from exiting off the map.
4. Every one plays all the way though four scenarios. You failed in one scenario, doesn't stop you from trying again in the next round...fun rules, reason out the door.
5. The scenario cease as soon as A German vehicle exits off the west edge..simple enough regardless what turn it is. Remember this is Peiper's Race. Scenario will have between 25 to 30 each
6. All those that reaches and crossed the Meuse River are winners.
7. The hard part for me...finish four of the six maps.
Round One starts with "Breakthrough"/the test map we're testing now, second round north or south route part one, third round north or south route part two, and the last map "Meuse River in Sight"
8. I will design four scenarios for each map, label them; A, B, C and D...each will have different American forces, set up, random events, weather, etc. This part is fairly easy for me.
Players can review all six maps, and plan they route, but can't review any scenarios until they start playing them. Lastly players matched against each other won't have the same scenario. ie A vs B or C or D, but NOT A vs A. for each round.
I will need to place a time limit for each round...start thinking how long a 30 turn scenario would need .
The Americans reinforcements will start small around turn 10, and increase to larger sizes columns as the scenario continues...thus if the Germans don't push hard, they will be swamped.
9. The Germans forces will start with appox 5000 points, second scenario 4000 points, the third scenario 3000 points and finial scenario 2000 points. This will account for they loses, fiction, breakdowns, lack of fuel, garrisoning they supply lines, etc. All forces will be purchased and deployed in set up areas for players..KISS again. Players will be allow to deploy them.
10. There will be no fuel allotment, or holding rear areas, or figuring percentage of vehicles breakdowns, keeping a rooster, etc.....all that is out the door.
What you think Mtk?
Lighthorse
Keep you all posted as I go.
Crazy Me / Lighthorse
Now that Spanish Civil War tournament is off the ground. I'm been toying with another idea for a tournament.
Here my email to mTK, we have been exchanging ideas all week. I will be starting a new thread as I get closer to being ready.
Mtk,
I'm throwing out every idea but the maps. Laying in bed sick...provided allot of time to think over our emails. In the end, I beleive whats most importmant is a fun and simple system for the tournament players. This new system I thought of will take me a little longer to do...but it can be used year after after with a small modification to it.
1. KISS...keep it simple stupid..no complex rules.
2. Every map will have a river or creek crossing with bridges...one bridge will be a heavy bridge unable to be destroyed by either side. the light/medium bridges will be on the flanks and the heavy bridge will be for the highway..center of the map.
3. To win the tournament you must force your way pass the American and cross the Meuse River. Every time you reach the other map edge(westside), by crossing one or more bridges you won that scenario. As Americans you need to prevent Germans from exiting off the map.
4. Every one plays all the way though four scenarios. You failed in one scenario, doesn't stop you from trying again in the next round...fun rules, reason out the door.
5. The scenario cease as soon as A German vehicle exits off the west edge..simple enough regardless what turn it is. Remember this is Peiper's Race. Scenario will have between 25 to 30 each
6. All those that reaches and crossed the Meuse River are winners.
7. The hard part for me...finish four of the six maps.
Round One starts with "Breakthrough"/the test map we're testing now, second round north or south route part one, third round north or south route part two, and the last map "Meuse River in Sight"
8. I will design four scenarios for each map, label them; A, B, C and D...each will have different American forces, set up, random events, weather, etc. This part is fairly easy for me.
Players can review all six maps, and plan they route, but can't review any scenarios until they start playing them. Lastly players matched against each other won't have the same scenario. ie A vs B or C or D, but NOT A vs A. for each round.
I will need to place a time limit for each round...start thinking how long a 30 turn scenario would need .
The Americans reinforcements will start small around turn 10, and increase to larger sizes columns as the scenario continues...thus if the Germans don't push hard, they will be swamped.
9. The Germans forces will start with appox 5000 points, second scenario 4000 points, the third scenario 3000 points and finial scenario 2000 points. This will account for they loses, fiction, breakdowns, lack of fuel, garrisoning they supply lines, etc. All forces will be purchased and deployed in set up areas for players..KISS again. Players will be allow to deploy them.
10. There will be no fuel allotment, or holding rear areas, or figuring percentage of vehicles breakdowns, keeping a rooster, etc.....all that is out the door.
What you think Mtk?
Lighthorse
Keep you all posted as I go.
Crazy Me / Lighthorse