The scenario designer allowed for it. Scenario's can be designed with a hard stop or with multiple variable length overtime values.I am at "negative" time. The game did not stop at 00:00 but continued and are now red, which I suppose is overtime. How is this possible?
That is of course correct.The scenario designer allowed for it. Scenario's can be designed with a hard stop or with multiple variable length overtime values.
(It's not as if real life soldiers know when the battle ends either . . . )