Our forces are counterattacking. Having detrained merely days ago, your Regiment has been pushing around the flank of the Soviets, looking for an opportunity to halt the Russian juggernaut. Your panzergrenadier company has been tasked with securing the flank of our regiment’s counterattack by taking a town overlooking an important road highway. Located on the reverse slope of a ridgeline, you determine that a wooded grove just NW of the town (and SE of your assembly area) would be the perfect place to form up your company before it’s final attack on the main Soviet defenses. The morning of your attack, you begin to move your company to take your assault position.
WHAT VERSION OF COMBAT MISSION IS THE FILE FOR? | CM : RED THUNDER |
WHAT IS THE SCENARIO / MAP TITLE? | AD Assault Position |
FILE TYPE? | SCENARIO VS AI ONLY |
DOES THE SCENARIO / MAP REQUIRE BATTLEFRONT DLC OR MODS? | NO |
WHAT SIZE IS THE BATTLE? | MEDIUM |
WHAT ARE THE MAP DIMESIONS? | 1024×1024 |
WHAT TYPE OF BATTLE IS THIS? | PROBE |
WHAT IS THE LENGTH OF THE SCENARIO? | 1 HOUR – 1 HOUR 29 MINUTES |
WHERE IS THE SCENARIO / MAP BASED? | EASTERN EUROPE [RED THUNDER] |
WHEN IS THE SCENARIO BASED? | JUNE 1944 |
WHAT TIME OF DAY IS THE SCENARIO BASED? | DAWN |
WHAT IS THE WEATHER IN THE SCENARIO? | OVERCAST |
NATIONALITY OF SIDE ONE | Axis |
NATIONALITY OF SIDE TWO | Allied |
THIS SCENARIO IS BEST PLAYED AS… | SIDE ONE VS AI |
SUBMITTED BY? | SeinfeldRules |
Fun scenario, though fairly straightforward to master. The size is great (2 platoons of panzer grenadiers plus some attached light support). Big enough to be interesting, but small enough to be easily managed. I also liked the map, The subtle changes in elevation really add to fire and movement options and better fit reality than the tabletop-flat open terrain on some combat mission maps.