You are a German Infantry commander in Eastern Poland, and the front is collapsing around you. This morning, the hasty defensive line that had been established was ruptured once again, and Soviet forces have been pouring through all day. Gathering what units you could, you have managed to assemble a ragtag group of infantrymen, gunners, cooks, drivers and other personnel. Looking to delay the Soviets in what ever way you could, you counter attack along the shoulder of the penetration. Axis vs AI only.
WHAT VERSION OF COMBAT MISSION IS THE FILE FOR? | CM : RED THUNDER |
WHAT IS THE SCENARIO / MAP TITLE? | AD Farmyard Skirmish |
FILE TYPE? | SCENARIO VS AI ONLY |
DOES THE SCENARIO / MAP REQUIRE BATTLEFRONT DLC OR MODS? | NO |
WHAT SIZE IS THE BATTLE? | SMALL |
WHAT ARE THE MAP DIMESIONS? | 912×560 |
WHAT TYPE OF BATTLE IS THIS? | ATTACK |
WHAT IS THE LENGTH OF THE SCENARIO? | 1 HOUR – 1 HOUR 29 MINUTES |
WHERE IS THE SCENARIO / MAP BASED? | EASTERN EUROPE [RED THUNDER] |
WHEN IS THE SCENARIO BASED? | SEPTEMBER 1944 |
WHAT TIME OF DAY IS THE SCENARIO BASED? | DUSK |
WHAT IS THE WEATHER IN THE SCENARIO? | DOWNPOUR |
NATIONALITY OF SIDE ONE | Axis |
NATIONALITY OF SIDE TWO | Allied |
THIS SCENARIO IS BEST PLAYED AS… | SIDE ONE VS AI |
SUBMITTED BY? | SeinfeldRules |
This is an interesting tactical problem, and I love how the map includes both declining light and subtle variations in height in the fields as wrinkles in approaching the objective. I continue to be annoyed by the early/mid Stug IIIg issue around the suicidal loader insisting on opening up and firing the rooftop mg – and then getting shot. I opened this in the scenario editor and replaced the early and mid Stugs with late ones (with a remote control mg on top).