This scenario features units belonging to the W-SS Totenkopf Division. The scenario is mod tagged for Vein’s Totenkopf mod and is thus best played with that mod.
There are only AI plans for the Soviet side, so play-style is H2H/Axis vs AI only.
This is a historical scenario based on the fighting on the Nemen front in mid-July 1944, where 3. SS-Panzer-Division “Totenkopf” was tasked with carrying out a local counterattack on the town of Sopockinie in an (ultimately failed) attempt to cut off Soviet mechanized forces that had broken through further to the north-west to the Augustow canal.
This particular scenario portrays a battalion sized engagement on the eastern flank of this counterattack.
Source: Vopersal, W. (1991): Marsch und Kämpfe der SS-Totenkopf Division, Band Va
WHAT VERSION OF COMBAT MISSION IS THE FILE FOR? | CM : RED THUNDER |
WHAT IS THE SCENARIO / MAP TITLE? | CMRT Right Hook at Sopockinie |
FILE TYPE? | SCENARIO PLAYABLE AS H2H AND VS AI |
DOES THE SCENARIO / MAP REQUIRE BATTLEFRONT DLC OR MODS? | NO |
WHAT SIZE IS THE BATTLE? | HUGE |
WHAT ARE THE MAP DIMESIONS? | 3120m x 2144m |
WHAT TYPE OF BATTLE IS THIS? | ASSAULT |
WHAT IS THE LENGTH OF THE SCENARIO? | MORE THAN 1 HOUR 29 MINUTES |
WHERE IS THE SCENARIO / MAP BASED? | SOVIET UNION [RED THUNDER] |
WHEN IS THE SCENARIO BASED? | JULY 1944 |
WHAT TIME OF DAY IS THE SCENARIO BASED? | DAWN |
WHAT IS THE WEATHER IN THE SCENARIO? | HAZY |
NATIONALITY OF SIDE ONE | AXIS |
NATIONALITY OF SIDE TWO | ALLIED |
THIS SCENARIO IS BEST PLAYED AS… | H2H, SIDE ONE VS AI |
SUBMITTED BY? | Rokko |