It is 4.00 AM, June 6th 1944. D-day is upon us. The liberation of Europe is at hand. The beach landings will begin in a few hours. Your mission is to knock out the gun battery at Merville (four bomb proof casemates) which is a potent threat to the landings at Sword Beach. For weeks, elite British paratroopers have trained at a replica battery in England, constructed from aerial photos, and is ready to drop over Normandy. Each and every man has a distinct role to fulfil for the mission to be successful. At any price, knock out the guns at Merville. This is to be achieved no later than 05.00 AM. If not successful by then, the battery will be shelled by HMS Arthusa en route for the Normandy coastline. However, it is likely that this shelling won’t do the job, just like the massive bombings of the battery prior to the assault didn’t. If possible, the shelling is to be avoided since it also gives away the position of the battleship and that an invasion might be underway. The paradrop was more or less a catastrophy. Poor visibility and heavy crosswinds scattered a lot of units way outside the intended dropzones. What was intended as a mission for some 650 men and heavy equipment, only 150 men made it to Gonneville in time for the approach to the battery. None of the heavy equipment made it, no mine detectors, nor flamethrowers – nothing but one Vickers MG. Use it wisely and make the most with the equipment available. The scenario is as historical as I could possibly make it. Requires MG and VP and is Allies vs AI only.
|
rocketman
Hi Rocketman.
You never say WHAT special DLC or mods this scenario needs. I put it in my scenario folder and it does NOT show up on my start screen, so I can’t play it. I have BN, MG, and CW. Does this require the vehicle pack? I would guess so, because I don’t have that, and that seems like a likely explanation. I am also not playing 3.0 yet.
I’m embarrassed to say, I still haven’t figured out what DLC means??
Downloadable content…. basically the add-ons.
Merci.:-)
I did not know what “DLC” was either. I was just quoting what the field says. And now I do see the sentence, “Requires MG and VP and is Allies vs AI only.” in the scenario description. So that is great. I guess I was expecting a specific line in the Grey/White table below the general description that says, “Scenario requires…” and then “VP” and “CM:MG” on the right. I may not have read the full description field closely enough. So now I have it. But I really DO THINK this info should be in the table below the description, because it is essential for people to be able to play it. Has anyone considered adding that field to the scenario descriptors?
I did but believe it should be accessible enough for folk if those details are provided in the description and it puts the onus onto the scenario designer to explain a little about the scenario thus marketing it alittle better. In my opinion. 🙂
Sorry for not posting a reply to the questions. I forgot to check. But it all seems sorted out. I did make a version that doesn’t require the Vehicle Pack. Only uploaded to GaJ so far.
Hello,
What is the difference between this scenario and the one stored here:
https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/mg-vp-merveilles-a-merville-assault-on-merville-battery/