A semi-historical scenario depicting the actions of the 101st Airborne around the hamlet of Fournel on the evening of D-Day. A small company level fight, the engagement is a good opportunity for an infantry based where there is little in the way of off map support. Though some limited options are available for indirect fire missions, winning the scenario should be determined by troop movements and managing of reserve forces rather than a few well-placed artillery strikes. For the most enjoyment, I suggest playing as the US Paratroopers first. In H2H, the veteran player should play as the US. A spoiler filled play through of this scenario can be seen here:
https://www.youtube.com/playlist?list=PLR0_ESlvYtKLVKkR32E4vBWHN511qXgPQ
WHAT VERSION OF COMBAT MISSION IS THE FILE FOR? | CM : BATTLES FOR NORMANDY |
WHAT IS THE SCENARIO / MAP TITLE? | Three Patrol Action |
FILE TYPE? | SCENARIO PLAYABLE AS H2H AND VS AI |
DOES THE SCENARIO / MAP REQUIRE BATTLEFRONT DLC OR MODS? | NO |
WHAT SIZE IS THE BATTLE? | SMALL |
WHAT TYPE OF BATTLE IS THIS? | PROBE |
WHAT IS THE LENGTH OF THE SCENARIO? | 30 – 44 MINUTES |
WHERE IS THE SCENARIO / MAP BASED? | FRANCE [BATTLES FOR NORMANDY] |
WHEN IS THE SCENARIO BASED? | JUNE 1944 |
WHAT TIME OF DAY IS THE SCENARIO BASED? | DUSK |
WHAT IS THE WEATHER IN THE SCENARIO? | OVERCAST |
NATIONALITY OF SIDE ONE | United States Airborne Infantry |
NATIONALITY OF SIDE TWO | German Infantry |
THIS SCENARIO IS BEST PLAYED AS… | H2H, SIDE ONE VS AI |
Ithikial
I found this to, perhaps, be best played against the AI.
I played the Germans in an H2H game and came away with a complete victory.
I readjusted the setup and made it more difficult for the patrol on the right to make across the field from where they started and covered the large gap in the hedgerow that they almost certainly would attack through. I then advanced a squad and LMG behind a hedgerow firing down the line of hedgerow the Americans had to form up on.
On the German right, with the reinforcements, I placed squads and mg to fire on the anticipated route of the American reinforcements to great effect.
I don’t believe the AI is capable of making anticipated adjustments.
Perhaps if the initial German start was fixed so in H2H the German cannot adjust his troops.
Maybe an extra gap or two in the hedgerows for the Americans to move through would help.
The problem with the satchel charges is the Germans know where the holes are blown even when they are out of LOS. A human will react where the AI might not.
I then played the AI as the Americans and had a difficult time getting a tactical victory.
I think it’s best played that way.
Sorry, I didn’t realize this was going to post here.
I thought it was going directly to the designer.
Please moderator either remove the post or warn of spoilers!
No worries Gunner… I’m sure everyone suspects that there will be spoilers in scenario discussions. I will put a little note about it somewhere on the site though for future reference. 🙂
Lovely map, but again with some unbalanced, unrealistic outcomes. No unit is able to return fire precisely while completely unsheltered (in the open field) under machine gun suppression.
On the other hand, every lieutenant, every sergeant knows how to use terrain approaching to the suspected enemy positions. Doesn’t send his people to traverse diagonally the open field.