September 1944: The 28th Infantry Division – known as the Keystone Division because of the red keystone shaped patch it wore on its shoulder, and its roots as a National Guard division from the “keystone state” of Pennsylvania – was the first American formation to have the “honor” of attacking the Siegfried Line. This line of German fortifications, on its western frontier, proved to be as formidable as its reputation had threatened. Progress was slow, and Company F of the 110th Infantry Regiment was ordered to close an unexpected gap that opened up between two of the division’s advancing battalions. The men of Company F went forward and cleared out a row of pillboxes near Uttfeld, on German soil. Weary from their labors, the company went to ground as darkness arrived. They were awakened by the squeal and clatter of armored vehicles. The 2nd Panzer Division had arrived, to sweep the invaders from their sacred soil.
Map size: 1600 x 1600m
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Is there any reason why the troops can see/target several hundred meters or more? It is a night scenario?
You’d have to ask BFC. I used the historical date, time and weather conditions. I find that seeing long distances and sighting enemy units are two different things.
Did BFC make the ASL scenario Midnight Massacre? In other words, What did ASL model as the night visibility? I think you have it backwards? Did ASL get the weather wrong?
Who play tested this?
You seem awfully confused, Lewis.
I am sorry, it says Solo as either side. Have you tried it as the Allies? The Germans do not move.
This might help.
http://www.thefewgoodmen.com/tpg2/
BF has closed its Repository. Please playtest these offerings in the future?
“Best as H2H or German vs AI.”
Play: Solo as either side, or H2H in either real time or turn-based play. Best as H2H or German vs AI.
Basic AI plans included for both sides
Have a yack with yer playtesters and suss it all out. that’s what we do!
This is probably best played as the Germans. It can, of course, be played as H2H, but I think that would ruin the whole historical element of the attack. That is, the US getting “jumped”. I doubt the AI (or most humans), can use the haltracks effectively.
I noticed the US has 15 or so BARs. Is this a design decision or somehow related to the latest patch (3.12)?