Inspired by the thread on BFC. BFC said that engine v5 will be about technical modernization of the engine.
I don't know what kind of more detail you can give in the AAR but I'm all for it.
That TAC AI will do that now for units - you just cannot direct multiple target orders. Personally I don't think this would be that interesting. The vast majority of the time you are better off letting the TAC AI choose its own targets and they already use weapons independantly.I think that would be a big bonus for CM.
Oh that would be so nice - to popup, wait to acquire an actual target, shoot and then bugger off. Man I would love that.Shoot and Scoot you can kind of do with way points and pauses.
I don't particularly like these two. This would lead to so much micromanagement that large battles would become impossible/unenjoyable.4m (or 2m if possible) action squares instead of the current 8.
Squads break down to 6 teams instead of 3.
It wouldn't mean more micromanagement - just greater precision when doing a move order. You could still select a whole company and send them on their way with just one click, but if you needed the extra precision, it would be there.It could be a pre-game setting, if you're playing a tiny platoon vs platoon game and want to micromanage individual soldiers I can see why the smaller grid would be attractive, however if you're spooling up a multi-battalion monster then I can see how leaving the larger grid would be preferable to all but the most hardcore grognards.
True, but you could still just order a whole squad around if you didn't need to micromanage.I don't particularly like these two. This would lead to so much micromanagement that large battles would become impossible/unenjoyable.
I'd prefer if "Improved infantry interaction with terrain" and intelligent TacAI spreading out the teams and troops took care of the issues that - I think - you seek to address by this.
It would certainly be great if that worked well. But an experienced human player tends to do better at these tasks than AI, so there is always the incentive to micromanage. I still think it would drive down the size of battles played towards the platoon level. Also, I am not sure how the 2m or 4m square would affect mapmaking - the amount of work needed to make a new map... anyway, it is certainly an option to consider.True, but you could still just order a whole squad around if you didn't need to micromanage.
It's true that the moment you can do something, there's also an incentive to use that option. Especially in competitive games.It would certainly be great if that worked well. But an experienced human player tends to do better at these tasks than AI, so there is always the incentive to micromanage. I still think it would drive down the size of battles played towards the platoon level. Also, I am not sure how the 2m or 4m square would affect mapmaking - the amount of work needed to make a new map... anyway, it is certainly an option to consider.
I think I get the idea now - the maps would stay the same, just our freedom to place units would increase. That would be good.But about mapmaking, I don't think it would need any more work, as the amount of control nodes would likely be the same.
Yes, and the maps would be higher resolution, so smaller and more detailed terrain features could be made, such as roadside ditches, better placement of walls, raised bocage below hedges etc.I think I get the idea now - the maps would stay the same, just our freedom to place units would increase. That would be good.