Hi all,
@Bartimeus made a nice large 4x2 map for CMCW (https://www.thefewgoodmen.com/tsd3/cm-cold-war/cm-cold-war-maps/cmcw-map-shwartz-hold/) and @Aurelius came up with the idea to play this as a 2v2. Which is a great idea imo, hence this thread.
We would be looking for a 'authentic' game, not hardcat rules perse but a game with reasonable OOBs; no aircraft spam etc. Of course we will play to win, but having a good game with tactics and combined arms is more important. 1979 seems like a good fit. All other rules are to be discussed / agreed upon by the players. We are looking for experienced CM players, not necessarily experienced with CW but we both have played quite some experience with PBEMs.
The map will still need objectives etc added to it, which I can do but I think would be good to discuss the type of battle and objectives that fit the map.
I played a 2v2 in the past (or rather a 3v3, with a CO and two force commanders, where control over armor / infantry was handled by a different player). Execution was quite simple and straightforward: Side A player 1 makes his turn, saves it for Side A, player 2 who proceeds with his turn and than presses the end turn button and sends it through dropbox to Side B. Vice versa for side B player 1 and 2.
So it requires 1 dropbox per side for the save, and one dropbox to share between sides.
The game I played 3v3 was a small or medium CMFI game, in which we most of the time managed around a turn per side per day. For a larger game (and I think the map and CW setting calls for something larger) this might be a bit slower, also depending timezones of course. Perhaps it would be wise to have the same timezone for a team, but if nobody is in a rush to complete the game as fast as possible I personally don't mind either way.
Aurelius and I will share sides, we haven't discussed any preference for sides (US/USSR).
Anyone interested?
@Bartimeus made a nice large 4x2 map for CMCW (https://www.thefewgoodmen.com/tsd3/cm-cold-war/cm-cold-war-maps/cmcw-map-shwartz-hold/) and @Aurelius came up with the idea to play this as a 2v2. Which is a great idea imo, hence this thread.
We would be looking for a 'authentic' game, not hardcat rules perse but a game with reasonable OOBs; no aircraft spam etc. Of course we will play to win, but having a good game with tactics and combined arms is more important. 1979 seems like a good fit. All other rules are to be discussed / agreed upon by the players. We are looking for experienced CM players, not necessarily experienced with CW but we both have played quite some experience with PBEMs.
The map will still need objectives etc added to it, which I can do but I think would be good to discuss the type of battle and objectives that fit the map.
I played a 2v2 in the past (or rather a 3v3, with a CO and two force commanders, where control over armor / infantry was handled by a different player). Execution was quite simple and straightforward: Side A player 1 makes his turn, saves it for Side A, player 2 who proceeds with his turn and than presses the end turn button and sends it through dropbox to Side B. Vice versa for side B player 1 and 2.
So it requires 1 dropbox per side for the save, and one dropbox to share between sides.
The game I played 3v3 was a small or medium CMFI game, in which we most of the time managed around a turn per side per day. For a larger game (and I think the map and CW setting calls for something larger) this might be a bit slower, also depending timezones of course. Perhaps it would be wise to have the same timezone for a team, but if nobody is in a rush to complete the game as fast as possible I personally don't mind either way.
Aurelius and I will share sides, we haven't discussed any preference for sides (US/USSR).
Anyone interested?