O
Odin
Guest
First things first, if you're a Soviet player please remove yourself from this thread... go on shoo!
Now for the rest of the wider FGM community; in case you haven't read the other threads this is the first Axis thread detailing the battles taking place during the first turn of multiplayer Radzymin campaign devised by Ithikial (gamesmaster) and myself. The campaign is a semi-historical recreation of the Battle of Radzymin which took place during early August 1944 near Warsaw. Radzymin saw the Germans temporarily halt the Soviet's advance after they had steam-rolled through Army Group Centre during the previous month and half or so.
We are using Pete Wenmann's huge 'Radzymin' CM scenario map to play out the campaign but because the map is so large, the campaign will be played out using smaller maps made from sections of the master map. There are five turns for each 'campaign' day and up to six encounters can take place during each turn. For one side to win they must take and hold the other's logistics hub.
I am commanding the Axis forces, with @Dutch Grenadier and @DasTiger under my command, and we will have 65,000 points to spend over the course of three 'campaign days'. We have decided to play the campaign using an OOB close to what we think the 19th Panzer Division would be operating with in August 44.
For the first day the Germans will be defending with the Soviets enjoying a large points advantage. But as you'll see we have a reasonable defensive line with our troops holding the west bank of the river Struga which the Soviets must cross.
Here's an overview of the master map which is about 5.5km x 5.5.km. The Germans hold the territory to the left of the river. Yellow trucks indicate crossing points. The other trucks are each side's respective logistics hub. Blue squares indicates 'blocking terrain' eg woods or urban areas which troops can be hidden in. Red squares show sections of the river which can't be crossed.
Enjoy!
Now for the rest of the wider FGM community; in case you haven't read the other threads this is the first Axis thread detailing the battles taking place during the first turn of multiplayer Radzymin campaign devised by Ithikial (gamesmaster) and myself. The campaign is a semi-historical recreation of the Battle of Radzymin which took place during early August 1944 near Warsaw. Radzymin saw the Germans temporarily halt the Soviet's advance after they had steam-rolled through Army Group Centre during the previous month and half or so.
We are using Pete Wenmann's huge 'Radzymin' CM scenario map to play out the campaign but because the map is so large, the campaign will be played out using smaller maps made from sections of the master map. There are five turns for each 'campaign' day and up to six encounters can take place during each turn. For one side to win they must take and hold the other's logistics hub.
I am commanding the Axis forces, with @Dutch Grenadier and @DasTiger under my command, and we will have 65,000 points to spend over the course of three 'campaign days'. We have decided to play the campaign using an OOB close to what we think the 19th Panzer Division would be operating with in August 44.
For the first day the Germans will be defending with the Soviets enjoying a large points advantage. But as you'll see we have a reasonable defensive line with our troops holding the west bank of the river Struga which the Soviets must cross.
Here's an overview of the master map which is about 5.5km x 5.5.km. The Germans hold the territory to the left of the river. Yellow trucks indicate crossing points. The other trucks are each side's respective logistics hub. Blue squares indicates 'blocking terrain' eg woods or urban areas which troops can be hidden in. Red squares show sections of the river which can't be crossed.
Enjoy!
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