2-on-2 Team Game ... Any takers?

No need for smack talkin. And no need for ceasefire, only a few turns to go.

224bts in dropbox folder.

To think a few nuclear bombs have been lost around the world. At least these are only turns misplaced in a folder.
 
This is going to seem really weird, I suspect, but ... I have just watched the replay in your latest file, 246, and I could swear that I'm watching the same action over again that I saw in the reply phase of the previous turn???

Is that even possible? I guess if somehow you guys (see how I blame you there!!) sent us again as 246 the same file that you submitted as 244 (??) then I would see the same replay again?

May be just me having a deja vu moment, or even going a little crazy.

And we're so close to the end that it will make no practical difference to the outcome ... but I felt I just had to ask.

Anything odd from your end? Or is it just me???? :eek:
 
OK, well just to try and reassure myself that I'm not going crazy, I "undeleted" file 244 in our dropbox and looked at its and 246's replays one after the other.

They both show the clock counting down from minute 3 at the start to minute 2 at the end ... would have helped if I had remembered what minute was in each turn at the time (!), but all that struck me then was the action looked similar.

Just looking at a small part of the battlefield and how it starts off to check the detail, it does look like the action repeats ... 246 replay for me starts off at the same situation as 244 replay did, rather than following on from where 244 replay ends????

So, I think somehow 246 is following on from 243 rather than following on from 245, to give me that same minute 3 to 2 replay again?
 
Sorry, maybe my bad. When I tried to save the last game file it acted kind of cranky, but I got through it. Apparently it was not OK. Anyway, replayed my portion of the turn and it should be working now. Give it a go, it's been uploaded to DB.

Actually, considering the length of the battle and the potential complications presented by team play, I think this has gone remarkably well. Particularly since your airplanes couldn't hit crap. :p
 
Yep, has gone very well overall, game management wise.

And yes the air strike was something of an anti climax to say the least ...

Six Panthers all lined up in a neat row ... and not one but two Typoons, with 4 bombs and 8 20mm cannon between them, I was expecting big things ... And all we got was - mostly - big holes in the ground :mad:

We will try the new file, thanks.
 
Question. How did you spot them!?

The FO team (which seemed, rather oddly, to arrive as a reinforcement well into the battle: at first, we thought we had air strike capability, but no one to call them up ...) calling the strike is located with eyes on your "Panther park", being concealed and with a short-range target circle to help ensure that they don't fire and give themselves away ...

To risk putting a Sherman in LOS of one of your Panthers is to give the crew an immediate referral to the nearest Field Hospital, it seems!

And: thinking about it, one or both of the Typhoons was armed with 60lb air to ground rockets - 8 per aircraft - rather than bombs ... more but smaller holes in the ground the result. They got one Panther, I think? With cannon fire, rather than rockets/ bombs? The aircraft had cannon shells left unused, but ended their - "maximum" - mission sooner than expected: there was no time to call another strike, given the long call time.
 
What was I saying about Field Hospitals ...

So, we run an Achilles up a hedge, through which it has LOS/LOF to the Panthers ... it fires, misses, then gets a mantlet penetration on a Panther, which calmly reverses away ...

One of the other Panthers spots the Achilles through the hedge, fires, hits the hedge with its first shot (titanium bocage again), then gets a mantlet pentration on the Achilles with its second shot ... and brews it up. (All about 700m range.)

Tough luck! Except that this penultimate minute is a microcosm of the whole battle: the Panthers - and their crews - just seem so ridiculously uber ... getting penetrating hits on them is bad enough, and expected for the normal 75mm armed Shermans.

But we've seen a Panther taking repeated 75mm ricochets off the mantlet in a turn, the deflected shells whizzing over the top of the turret, and it doesn't even make the TC close up.

Likewise a Panther taking a side turret penetration during a turn, after which it carried on its way - TC opened up (not quite sure where his body and legs, or the gunners head, were supposed to be in the turret v the penetration effects) - and as a finale for that minute, stops and takes out a Sherman, first shot, apparently unperturbed by taking the earlier penetration.

Whereas, if you so much as sneeze over a Sherman ...

Do I sound a little bitter?? :D

Just seems like the Panthers have been crewed by Terminators ...
 
Interesting to hear your - somewhat different! - perspectives ...

I guess my memories are selective: but ... I still reckon that, if we ignore the hit rate (ie getting any sort of hit at all: gunnery accuracy of the sides' respective shots) and ignore non-penetrations (ie the effects of the lower muzzle velocity of the standard 75mm Shermans and the better sloped armour etc of the Panther), and were able to look at the effects of penetrating hits only:

- I'm struggling to recall any instance of a Sherman surviving a penetrating hit;

- I *seem* to be able to recall lots of non-lethal penetrations of the Panthers??

I can live with the lower accuracy rates and lower penetration rates as being historical; but materially lower survival rates once penetrated???

I know the Sherman had a reputation for burning ("a Ronson": lights first time, every time) and hence developed eg wet ammo stowage to curtail post-penetration fires; but the most vulnerable bit inside the tank is the crew, and the outcomes for that aspect don't seem balanced somehow.

I've played quite a few CM battles, but this is by far the combined longest and most tank heavy: the most "evidence" I've had of this apparent difference being highlighted.

And: apologies if all of this seems like I'm getting at you guys, which I'm not intending to do at all. You played very well with what you had, and we tried to do the same. It hasn't, for me, taken away any enjoyment of the "human" side of the battle, it's just a consideration of the simulation aspect of the CM game engine.
 
Back
Top Bottom