B
Breaklight
Guest
We all know the parameters for this QB in PoorOldSpikes Tournament. If not, pop here to read the challange!
http://www.thefewgoodmen.com/thefgmforum/showthread.php?3906-ARDENNES-FIREFIGHT-TOURNEY-LAUNCHES!
The computer has put together Kampfgruppe Breaklight which consist's of:
5x Panzer IVH
1x Panther G
1x SPW 250/9 halftrack 20mm
1x SPW250/1
1x Recon 44 Infantry Company
1x Heavy MG platoon
1x tank hunter team
1x Spotter 75mm
1x extra HMG MG42
All troops are regular. Heres a picture taken by the propaganda department of the Kampfgruppe BREAKLIGHT whilst it as still in its assembly area.
The Battlefield
Heavy trees, still quite a few open areas, and a small "village" on the side of POS. No shocking height differences. The main flag finds it self situated in the middle of a heavy pine forest, accompained on its flank by the smaller flag. Obviously the local gamekeepers forest hut can be of a small tactical importance!
The Plan
My plan is simple, at least i think so!
The inf pop straight down into the woods as fast as possible, and take up defensive positions. Looking at the lay of the land i expect thay can make it there with good cover from the trees. As for enemy tanks against my inf, i'm not really worried. Their only vulnerable on the right flank, which can be covered by my panzers from the ridgline.
The tank assets I'm gonna split. 2 IVH's left and center, center being the tac reserve. The panther and 1 IVH on the right which is where i expect to find POS and his armour. That being the only side where he can support his troops in the woods with tank fire.The Panther being a nasty bloke, obviously goes there
Basic idea for the Panzers is firesupport and anti tank on the flanks, hilst doing a nice pincer movement to kill his inf later. Nothing like a bit of tank fire in a squaddies back to ruin his day
I keep the command tank of the IVH's platoon in the tac res. why? well for the comms of course
It would be a shame to lose him in the begining and have the other tanks fighting with the handicap of the "red radio button"
The tank hunter team i put far away on the left falnk, more a crappy job of eraly warning and stag duty. Somebodys got to keep an eye on your flank
The MG platoon goes with the inf into the woods, i think i'll need that MG support later.
That leaves a mixed unit over of a 20mm HTRK, arty spotter 75mm, MG42 and a platoon/ squad leader. I sent them up in the two storey building center of the sector. Eyes on the secondary flag.
The idea being for fire support later, and to give POS a hard time should he's boys try and take the hut!
The transport HTRK i put on the right, thinking that he can give fire support on that side.
1:The mixed groep in the two storey building, keeping an eye on the secondary flag.
2: Tac res of 2x IVH;ready to support either the left or right flank.
3: 3x inf platoons, 1x MG platoon and a company commander aimed straight at the heavy woods in front, where the main objective is.
4: Tank section of panther and IVH on the right flank. Also the HTRK which will move forward for fire support of the inf.
http://www.thefewgoodmen.com/thefgmforum/showthread.php?3906-ARDENNES-FIREFIGHT-TOURNEY-LAUNCHES!
The computer has put together Kampfgruppe Breaklight which consist's of:
5x Panzer IVH
1x Panther G
1x SPW 250/9 halftrack 20mm
1x SPW250/1
1x Recon 44 Infantry Company
1x Heavy MG platoon
1x tank hunter team
1x Spotter 75mm
1x extra HMG MG42
All troops are regular. Heres a picture taken by the propaganda department of the Kampfgruppe BREAKLIGHT whilst it as still in its assembly area.

The Battlefield
Heavy trees, still quite a few open areas, and a small "village" on the side of POS. No shocking height differences. The main flag finds it self situated in the middle of a heavy pine forest, accompained on its flank by the smaller flag. Obviously the local gamekeepers forest hut can be of a small tactical importance!
The Plan
My plan is simple, at least i think so!
The inf pop straight down into the woods as fast as possible, and take up defensive positions. Looking at the lay of the land i expect thay can make it there with good cover from the trees. As for enemy tanks against my inf, i'm not really worried. Their only vulnerable on the right flank, which can be covered by my panzers from the ridgline.
The tank assets I'm gonna split. 2 IVH's left and center, center being the tac reserve. The panther and 1 IVH on the right which is where i expect to find POS and his armour. That being the only side where he can support his troops in the woods with tank fire.The Panther being a nasty bloke, obviously goes there
Basic idea for the Panzers is firesupport and anti tank on the flanks, hilst doing a nice pincer movement to kill his inf later. Nothing like a bit of tank fire in a squaddies back to ruin his day
I keep the command tank of the IVH's platoon in the tac res. why? well for the comms of course
It would be a shame to lose him in the begining and have the other tanks fighting with the handicap of the "red radio button"
The tank hunter team i put far away on the left falnk, more a crappy job of eraly warning and stag duty. Somebodys got to keep an eye on your flank
The MG platoon goes with the inf into the woods, i think i'll need that MG support later.
That leaves a mixed unit over of a 20mm HTRK, arty spotter 75mm, MG42 and a platoon/ squad leader. I sent them up in the two storey building center of the sector. Eyes on the secondary flag.
The idea being for fire support later, and to give POS a hard time should he's boys try and take the hut!
The transport HTRK i put on the right, thinking that he can give fire support on that side.


1:The mixed groep in the two storey building, keeping an eye on the secondary flag.
2: Tac res of 2x IVH;ready to support either the left or right flank.
3: 3x inf platoons, 1x MG platoon and a company commander aimed straight at the heavy woods in front, where the main objective is.
4: Tank section of panther and IVH on the right flank. Also the HTRK which will move forward for fire support of the inf.