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Ancient Empires - FOG II Mini Campaign - 3 spots available

Looking for THREE players to join me for this fun, super-simple, quick yet cut-throat Field of Glory II mini-campaign to play us into the festive season (I'll be away from 18 - 28 Dec visiting family - we can resume into the new year)

Players signed up:
@Rico

Turn rate: 3 weeks maximum per battle (if possible -- 4 - 6 weeks just kills the whole thing dead)

5 rounds.

4 players -- each get 3 provinces randomly drawn at the start

Each player gets ONE attack per turn.

ANCIENT EMPIRES Mini  FGM.jpg

ATTACK ORDERS SEQUENCE is determined by % battle results in previous round -- although 1st ROUND order is determined by a random draw.

Any level attack wins the invaded region or repels the invader.

You can attack any enemy province if it joined to a friendly province by a dark dotted line.

You can attack into a region from which an attack has already been launched, you cannot attack into or from a region that is already under attack.

BATTLES
The ATTACKER issues a challenge and choses two armies that are GEOGRAPHICALLY appropriate to the province the battle is taking place in.

The armies can be from ANY TIME PERIOD covered by FOG II: Ancients and all the DLC's up to and including Age of Belisarius.
(if one players does not have all the DLC's, this can be negotiated between the two of them)

Armies should also be from the SAME PERIOD CHRONOLOGICALLY -- can't have Bronze Age Hittites fighting an Imperial Roman Legions.

The DEFENDER then gets to chose which of the two armies to fight with.

Default battle setting is Medium Open Battle, 24 turns -- map can be RANDOM (or proposed by the attacker)

ANY level of victory captures the province or repels the invader.


FLEETS
A player can decide to deploy its fleet to launch a seaborne attack on an enemy province across a sea zone. (white dotted lines -- see map example above)
The FLEET is deployed into the relevant Sea Zone Box.

ANCIENT EMPIRES attack sample 1.jpg

There is no naval combat, player who places his FLEET in a Sea Zone box first, has control of that sea zone for that turn.

A normal battle is the fought in the target province.

If the attack is SUCCESSFUL, the FLEET goes back into the AVAILABLE FLEETS box for possible use in the next turn.

If the attack FAILS, the FLEET is removed and placed on the TURN TRACK to be rebuilt, and will be available on the SECOND turn after it was lost.


REGIONS
Controlling all FOUR Provinces in a REGION adds TWO points to a player's score.

Provinces belonging to the same region are indicated by the colour surrounding the Province Name:
There are THREE regions: West, Central and East
(these points are not cumulative, but the scoreboard is adjusted every turn)

END OF CAMPAIGN SCORING:
At the end of the last Round players earn the following points:
a) ONE point per province controlled
b) TWO points per REGION controlled

ELIMINATION
If at the end of any turn, a player has lost all of his provinces, he is eliminated.

@Nathangun @chiquichops @Badger73 @Nelson1812 @Josey Wales @Bootie @kronenblatt @mTk
 
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