IMO it's the winner's responsibility to report ladder games. That's the way we did it over at We Band of Brothers anyway.
IMO it's the winner's responsibility to report ladder games. That's the way we did it over at We Band of Brothers anyway.
Fair enough. Being a non-ladder type person I just assumed people would report their games no matter the result.
Be happy to play you to Nemesis. Feel free to put something on the table. I´ve got CMBN with lots.Just completed my 4th win over Titan. I have to admit--this guy is getting damn good! Another game is on tap.
Just completed my 4th win over Titan. I have to admit--this guy is getting damn good! Another game is on tap.
Just shows you cant win them all, considering the amount of Airpower my army had to endure..3-4 Airstrikes a turn in many cases they did rather well, Airpower made the difference in this game
That was a the barrel of my King tiger hitting his HT Zoomed!!!What was that at 8:50? It looked like an ATGM.
From this and other games I'm starting to think that airpower is 90% psychological: judging from the FO and Air Controller stats at the end, I think the planes netted about 30 casualties between them... which doesn't feel very cost effective on this end, to say that there were seven of them!
Attrition of exposed armour sub-systems, suppression and morale damage to infantry, denial of movement in the open that would otherwise be out of sight to the enemy, in addition to the casualties they cause (how many vehicles did your airpower negate?). I'd say that's a very cost effective force multiplier, especially once they've initially neutralized the enemies AAA.....
Considering a P47 with 3,000 50Cal rounds is only 39 points its a bit crazy....
Wait what? Im no air support expert but im pretty sure thats a typo. If not then thats a QB bug.
Ok, this is my 2p on the effects of the airpower in this battle:
The deciding factor in this battle was the destruction of German infantry: this is what produced the massive casualties that influenced the end result (we both got equal points for holding objectives).
As far as I can tell, only a single company of German infantry was strafed. This poor German company had its freedom of movement practically determined by the terrain- being out in the open in the valley bottom would have exposed them more to tank, mortar and HMG fire from my ridgeline than it would have exposed them to transitory aircraft.
The company moved around the entire right flank of the map (from my perspective), during which time it was engaged by mortars and tanks before getting strafed. Upon getting into position in the woods near the bridge, probably a bit knackered after running through snow and difficult ground, it encountered massed US infantry before being mortared some more. None of these US forces could be engaged by German armour up on Titan's ridge because of the lay of the land, so the fact that the panzers there were strafed and had sub-systems degraded was irrelevant.
The company may have also attempted to attack across the bridge area, but was driven back. Soon afterwards it was taken under yet more mortar fire, this time directed against it from a hill on the opposite flank that had been taken by US forces almost without contest. After this it came under repeated assaults from US infantry that had reoccupied the bridge, during which it was engaged by HMG and 30mm cannon fire from the same hill.
At some point all this abuse became too much and the company's morale state became an issue... but I think we can safely say that being strafed was unlikely to be the deciding factor amongst so many.
TLDR: One of us fought an integrated combined arms battle on preselected, prepared ground. One of us didn't.
Oh yeah that’s right, the strafe version or non-bomb/rockets aircraft. I forgot about those. Yeah even still they seem way under-priced compared to everything else.Check it out...You can pay 32 points for a P47 Thunderbolt and 35points for a P51 mustang. armed with 50cal's.. I had those things buzzing around constantly throughout the entire battle other than the first 8 eight turns...Sometimes flights between 2-4 per turn. What hapless does not take into consideration here is that you just cant measure their effectivness on damage they do but it alters and changes the options one has when moving about. Sometimes a unit can influence a battle just as much by its presence or the knowledge its lurking around than the actual act itself.