We are most likely going to try out the Forgotten Few dynamic campaign. If it does not work out for whatever reason then Antistasi propably.
In it we play as a small QRF force made up of two squads and take on randomly generated missions ranging from patrols, raids, counter-attacks, reinforcing friendly defence, etc.
The platoon leader can call in support and if there is only enough players for one squad, command the second squad which in that case is filled with AI.
This campaign has a bit different respawn system. There is no respawn during a mission so don't get killed, otherwise you get to spectate until it's over. You'll be able to participate in the next mission as long as there are replacements available. The replacement pool has a limited roster which gets refilled at certain intervals(default is after every five missions, it can be chanced).
We'll be running the Modern list with tbd_mortars removed. tbd_mortars stops the mortar fire support from working with this mission.
When removing the tbd_mortars from the active mods you'll get a popup about dependent mods, just click on the "Unload this mod only".
Modlist
FGM - Modern V10A minus tbd_mortars
Server IP: 145.239.133.15
Server Port: 2302
TS address: 145.239.133.15:9987
In it we play as a small QRF force made up of two squads and take on randomly generated missions ranging from patrols, raids, counter-attacks, reinforcing friendly defence, etc.
The platoon leader can call in support and if there is only enough players for one squad, command the second squad which in that case is filled with AI.
This campaign has a bit different respawn system. There is no respawn during a mission so don't get killed, otherwise you get to spectate until it's over. You'll be able to participate in the next mission as long as there are replacements available. The replacement pool has a limited roster which gets refilled at certain intervals(default is after every five missions, it can be chanced).
We'll be running the Modern list with tbd_mortars removed. tbd_mortars stops the mortar fire support from working with this mission.
When removing the tbd_mortars from the active mods you'll get a popup about dependent mods, just click on the "Unload this mod only".
Modlist
FGM ARMA 3 Modset
Currently the FGM squad is using the following modlists for our ArmA 3 sessions. Most (all) of our modlist use ACE and ACRE as a base for enhanced realism and immersion. For difficulty settings we use First Person on foot and no crosshair. Teamspeak and server IP-address is usually announced on...
www.thefewgoodmen.com
Server IP: 145.239.133.15
Server Port: 2302
TS address: 145.239.133.15:9987