It would be great to have AI heli transport, certainly a must for such a big map as Lythium.
ArmA 3 FGM standardized modlist discussion
I've had GM since it launched so all fine with me, including the other mods. The map is pretty good but there are mod maps that are pretty much the same.
www.thefewgoodmen.com
I think its still valid for hideout placement and roadblocks, but not for most tasks.How would H&M handle the south west of the map, there‘s virtually no settlements, would H&M disregard this terrain?
I was toying with the idea of splitting it into operation and peacekeeping phases, where peacekeeping would be blue helmets / regular infantry and operation such as hideouts would be with a different arsenal of better equipped units or even SF.For the SAF/UN peace keepers, what era? Would be nice to be able to upgrade as we progress, not iron-sights the entire campaign.
Having the campaign take place over a longer time period where equipment slowly gets more modern is also a possibility. Or better equipment could be handed out as a reward for doing well, especially the Hearts&Minds portion.
There are a few issues that will need to be resolved with a SAF setting as there are some holes in the RHS SAF mod. I will have to augment the faction with AI assets from other factions, such as heavy lift helicopters and cargo planes.