Berlin Multiplayer Tournament Idea (CMRT + F&R)

So far we have 4 soviets and 1 german! :mad:

I am asking friends to see if theyre interested

We're slated to start pretty soon
 
No it's all good, I think 4 per team is a perfect number. Let's wait a bit, it's 2v4 now.
 
WARNING HUGE IMAGES OOPS :ROFLMAO:



How's this for a tournament idea:

I will try to keep the rules simple to allow for everyone to use ingenuity to beat their opponent (By reading and working the map to your advantage).




The Concept

-Designed so players can come in/out of the game at leisure, so there is no dependence.

-Two teams pvp on a gigantic master map which is broken down into smaller scenarios. Each scenario builds into a larger campaign. Your triumphs will affect the next battle, and your failures will negatively exploit your allies.
-Force preservation will be extremely important, but on a short 45 minute timer.
-Two layers of battle. Operational and Tactical. Operational will be the job of the Commander, moving troops around the map (On MS paint or similar). Tactical will be the battles that result from these movements in CM.
-Each layer of battle will have turns. For Operational: Turn 1 will begin with defenders positioned and attackers carrying out moves and it will end with both sides issuing orders (After battles are completed). Tactical battles will have turns like normal CM games.
-Casualties and damaged armored vehicles are accounted for. Artillery ammo expenditure is considered. Troops will have exit zones along friendly edges of the map to simulate retreating.
-Goal is force destruction until one side is forced to concede.




Commanders, Players and the Teams

Two worthy commanders control their team of players against each other (One each).
Each player will be assigned a formation of troops designated by their commander (images below, commander can play as well).
The commanders will place the formations on the map before we begin, but only after assessing the map and determining what areas are important.
When the game begins commanders will have to maneuver their troops as they see fit. Avoid being surrounded since the disadvantages grow. Send your forces where they would be the most useful.
The commanders essentially line up battles for the players.


Players will have to study the area on and around the grid which their troops are positioned. They are responsible for positioning their troops within their grid, fighting, and holding the line. If one player fails, the team could fall apart as the fault is exploited.
There is importance in keeping your troops alive so they can fight another day. There is plenty of room on the master map for retreating or maneuver.





The Map, Movement, and Negotiation

The map is Berlin, it's been combined (But not overlapped) and split 6x4 (608 x 672m each). I ruled out an overlap because I felt it would make the map too small for operations of this size, and the difference (in the center of the map) was negligible. Ignore the red circles.
Soviets are attacking from both Northern Corners and can only start there (OR all 4 corners if there is demand). The Germans can start on every other grid.



There will be 2 types of battle, Attack/Defense and Meet.
-For Attack/Defense from 1 edge, defender will have 50% of the map.
-If attacker is attacking from 2 edges at once, then the defender will have 50% of the map along both edges.
-If attacked from 3 sides, defender will have 33% of the map's edge which extends perpendicular halfway into the map.
-If attacked from 4 sides, defender will be given a square in the center of the map. The size will probably be a default editor size.

On the Meet and for the attacker, they will be given 5 tiles (40m) along the entire edge of the map from where they came.


-For movement on the operational map, troops can only move 1 tile horizontally or vertically. They cannot move diagonal.
-Troops can only retreat to friendly owned territory. If surrounded on 4 sides they must wait to be relieved.
-The limit for troops on a grid is 1 battalion of infantry but you can add as many supporting infantry companies or tanks as you want (Exception: Soviet start corners).




Artillery

Off-map artillery must be placed on the Operational map when used.
Attackers can use their artillery as much as they want. Only once a turn though - obviously. Defenders artillery is one time use.




There really isn't much to it. If there is any confusion just ask and I can explain what I would expect to happen. Can we get a tournament like this going?





Berlinmaybe.png


Axis-Berlin-Plan-T0.png


TOE.png
 
I am also open to playing either side if you need to balance the teams. Just let me know where you need me.
 
Is there room for me to join? I have been around before but haven't done PvP battle in a little bit. This sound like a really awesome idea, and I want to try it out!
 
Update; I am currently harassing his rear now as I blew up his two tanks protecting it. Ive reached the bridge but I am unsure how this is all scored eventually.
 
Losses are staggering to moderate :) I had several platoons bunched up behind a house being hit by a mortar round. I managed to take a few prisoners though.

Onwards!
 
The goal currently is force domination, but maybe I'll toss some map objectives in on the operational scale
 
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I would like to partecipate in this event as the soviets..
 
Hell yeah, we have an official page on the forums now.
@Vatutin get in touch with @StickerEater about joining up. I dont think Vatutin was killed for the Soviets yet during the war. That's gonna suck for us.
;)

Also - this is the new section for this team game
 
Havent heard from my opponent in a few days. He usually returns turns within a day.
 
Havent heard from my opponent in a few days. He usually returns turns within a day.
Sorry I thought he messaged you, no worries. He said he will be out of town for the week
 
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