- Joined
- Dec 26, 2015
- Messages
- 2,220
- Reaction score
- 1,669
- Location
- Ontario, Canada
- Website
- www.lesliesoftware.com
Yeah that wasn't my clearest post. Sorry.
My main point though was that their decision to release things as they have was a design decision they made early on. That decision was not caused by the engine it is baked into it. So, if they want to change that delivery mechanism they have a lot of work to do. Perhaps they will do that work, perhaps they will not. I have no idea.
The early issues with quality in Shock Force were, in part, driven by the agreements and hard deadlines required by physical stores. Steve has said that that bad experience was the primary driver in them dropping the use of other's to publish their work. Clearly, due to the demise of the physical stores they would have ended up in the same place. And also upon reflection not really what you were talking about. I was probably channelling other conversations into yours. Oops my bad.Can you elaborate what you mean here? Do you mean because they sold the game originally as physical copies and through their website?
Yeah I meant you calling the engine aging was just colourful. Upon reflection it is accurate to call it aging. So, calling it just colour is perhaps unfair.What do you mean by colour?
My main point though was that their decision to release things as they have was a design decision they made early on. That decision was not caused by the engine it is baked into it. So, if they want to change that delivery mechanism they have a lot of work to do. Perhaps they will do that work, perhaps they will not. I have no idea.