CMCW Your Pre-Order Download is Ready! Monday, March 5, 2012 9:04 PM

L

Lighthorse

Guest
I just received this per email.
Started download.....Combat Mission: Battle for Normandy - Commonwealth Forces
The bad news is my son Kirk and I worked on my computer yesterday with his digital microscope, at 10x ans 60x power, couldn't find the problem causing bend pin(s).
http://www.intel.com/support/processors/sb/CS-030850.htm


05 March 2012

Hello Lighthorse!

You are receiving this email because you have pre-ordered Combat Mission: Battle for Normandy - Commonwealth Forces. This is a one-time notification (you are not subscribed to any mailing lists).

Your Pre-Order Download is now ready!

You can download your copy using various methods:

1) go to www.battlefront.com and log into your customer account. If you have lost your login for the main site (not the forum!) go to www.battlefront.com/lostpw. After logging in, click on "My Account" from the top menu, then open your pre-order from the Orders tab. You can download your game by clicking on the game title.

2) if you know your license key, go to www.battlefront.com/store and click on "Download Area". Log in and then enter your key to download

3) if you have your download confirmation email, simply click on the link in your email. You may need to log in first, and can download immediately.

ATTENTION! We are offering these early downloads exclusively to pre-order customers as a reward for your trust and loyalty. In your best interest, please do not tell anyone else about it, or the download servers may be flooded with a lot of new customers, robbing you of your ability to download the game quickly.

Your Pre-Order includes both "Download" as well as "Mail Delivery". The physical goods for the game are going to start shipping within the next 7 days out of our US location, and within 14 days out of our EU location (for EU customers).

If you have any questions, please refer to our Knowledge Base at www.battlefront.com/helpdesk.

© Battlefront.com, Inc. 05 March 2012

Battlefront.com, Inc. distributes this on-line newsletter regularly for its members. You are receiving this issue as a registered subscriber of this service. If you have received this mailing in error, or do not wish to receive any further newsletters please manage your subscription. Click Here to confirm that you wish to unsubscribe

SECURITY NOTICE: Battlefront.com is NEVER going to email you with unsolicited files or attachments.
 
Is there a patch to the game? If there is what did they fix?
 
I noticed one thing, there was no deployment orders for British's 53mm mortar, as soon as they stopped moving they would deploy...thank god they change that...there were a time I would forget to order that and couldn't figure out why their weren't firing.
 
NEW v1.10 GAME FEATURES
This Module updates your core CMBN game to v1.10, which includes many enhancements and improvements. Below is a brief list of some of the new v1.10 game features.

Combat Mission Battle for Normandy v1.10 features/changes
* Soldiers make better use of demo charges against vehicles at close range.
* When vehicles bog down, it's now more likely to be temporary.
* Corrected a problem where gunners would sometimes aim too low and repeatedly hit intervening ground short of the target.
* Computer-player troops automatically take additional stored weapons and ammo with them when dismounting from vehicles.
* Halftrack gunners will "sit" when the vehicle buttons up.
* Dispersion pattern of mortar shells is more realistic.
* Dismount command may be given to multi-unit groups.
* In campaigns, units won't go into the next battle without a leader due to a previous casualty.
* Enemy mortars are a little easier to spot when they fire.
* Corrected a problem where frame rate could affect the cover offered by buildings.
* Vehicles are more likely to button up when they take a crew casualty.
* Computer player is more effective at breaching walls and bocage.
* It's more difficult to suppress the occupants of a bunker.
* Targeting an enemy unit by clicking its icon works properly when some LOS is blocked.
* Corrected a problem that caused deployed soldiers to move around too frequently, especially inside trenches and buildings.
* Corrected some problems with soldiers moving across narrow bridges.
* Corrected a problem that caused halftracks sometimes to refuse to move across wall breaches.
* Pre-battle intelligence icons don't slowly fade during setup.
* Scenarios load faster when 3D Texture Quality option is set to Balanced or any faster option. If you notice any decrease in visual quality, simply increase this option one level higher in quality.
* New editor feature lets you move flavor objects around more easily. In map preview, ALT-click on a flavor object (Option-click on the Mac) and the next map click will place the (previously) ALT-clicked object at the location of the second click.
* Single barbed wire units remember their facing in the editor.
* In the editor, when units are purchased they will try to set up by default inside friendly setup zones if the zones have already been created.
* Made changes that should reduce the occurrence of Out of Memory crashes.
* Allowed for the use of up to 4GB of RAM, dependent on the user's operating system and settings.
* Corrected a problem where units driving near ditches would bog too easily.
 
That must sound awesome with a irish brogue

Or maybe "Fook, Fook, Fook!"

CW ready to go as soon as I learn how to set up 2 versions of CMBN so I don't lose my 1.01 games.
 
DROOLING

CMNormandy2012-03-0521-03-41-29.jpg
 
That was a nice little treat to get in my inbox just as my work day was wrapping up! Unfortunately, I've been saddled with family responsibilities and have only been able to install it. However, with the wife out of town for two days, I foresee a little CW in my future.

Bob/Lt. Smash
 
I've read some mods cause problems, remove z folder and see what happens, if that's problem reinstall one by one and see which one is the beggar that's doing it.
 
Of Interest:
NEW v1.10 GAME FEATURES
This Module updates your core CMBN game to v1.10, which includes many enhancements and improvements. Below is a brief list of some of the new v1.10 game features.

Combat Mission Battle for Normandy v1.10 features/changes
* Soldiers make better use of demo charges against vehicles at close range.
* When vehicles bog down, it's now more likely to be temporary. (Addresses my #1 pet peeve!)
* Corrected a problem where gunners would sometimes aim too low and repeatedly hit intervening ground short of the target.
* Computer-player troops automatically take additional stored weapons and ammo with them when dismounting from vehicles.
* Halftrack gunners will "sit" when the vehicle buttons up.
* Dispersion pattern of mortar shells is more realistic.
* Dismount command may be given to multi-unit groups.
* In campaigns, units won't go into the next battle without a leader due to a previous casualty.
* Enemy mortars are a little easier to spot when they fire.
* Corrected a problem where frame rate could affect the cover offered by buildings.
* Vehicles are more likely to button up when they take a crew casualty.
* Computer player is more effective at breaching walls and bocage.
* It's more difficult to suppress the occupants of a bunker.
* Targeting an enemy unit by clicking its icon works properly when some LOS is blocked.
* Corrected a problem that caused deployed soldiers to move around too frequently, especially inside trenches and buildings.
* Corrected some problems with soldiers moving across narrow bridges.
* Corrected a problem that caused halftracks sometimes to refuse to move across wall breaches.
* Pre-battle intelligence icons don't slowly fade during setup.
* Scenarios load faster when 3D Texture Quality option is set to Balanced or any faster option. If you notice any decrease in visual quality, simply increase this option one level higher in quality.
* New editor feature lets you move flavor objects around more easily. In map preview, ALT-click on a flavor object (Option-click on the Mac) and the next map click will place the (previously) ALT-clicked object at the location of the second click.
* Single barbed wire units remember their facing in the editor.
* In the editor, when units are purchased they will try to set up by default inside friendly setup zones if the zones have already been created.
* Made changes that should reduce the occurrence of Out of Memory crashes.
* Allowed for the use of up to 4GB of RAM, dependent on the user's operating system and settings.
* Corrected a problem where units driving near ditches would bog too easily.
 
Is it also ready for download for the non pre-order?
 
Donwloading downloading downloading!!! I cant wait to cook some Tommies :) and I really cant wait for the new campaign from the Bossman
 
The patch is not released yet.

A free updated demo will be made available for download in the next 7-14 days. A free v1.10 patch for "Combat Mission: Battle for Normandy" will also be available within 7-14
 
Back
Top Bottom