Combat Mission: DIPLOMACY

Hmm, looks like I missed this thread :)
Of course I'm interested. Actually I've beat you to it:
http://www.thefewgoodmen.com/thefgmforum/threads/poll-who-would-want-to-play-cm-dip.17822/
;)
In that thread are some rules I've thought up. Maybe you can use them.

The biggest problem I see is that - if you don't bend the original rules out of recognition - it's foremost a game of Diplomacy and not CM. That's not bad per se but may lead to frustration on the player side as expectations are not met.

For the most part the game consists of writing. A lot. Really a lot. I mean it - if you don't write you die early.
Then there is dedication: the game takes years to resolve. Replacements are possible but it is time consuming and annoying. Some players will be eliminated early. Some will be reduced to marginal roles and linger on the field until someone has the mercy to kill them.

The main point of the game is to betray others. That can lead to tensions to put it mildly. :)
If you play the game expect to be stabbed in the back. Don't take it personally. I'd reckon that more Dip alliances ended with both participants turning on each other in their first move than the other way round! ;)

Lovely game to learn the dark sides of human nature! :D
 
Yes, I remember that discussion ... I am rewriting the rules hopefully add some more strategic flavour and make CM battles integral to the game -- but the diplomacy and back-stabbing aspect will still be paramount.

Territories will have different production values... there will be Capitals, Supply cities, industrial/mining areas like the Ruhr, colonies and special rules for the Brits concerning control of the Suez canal and trade.

Navies will no longer take part in land battles, but are there to control seas, convoy armies for amphibious assaults and keep supply lines open -- and will cost more and take longer than armies to build.

Two types of land forces ... garrisons (to hold and defend territory of keep colonies and captured territories from going into open revolt) and ARMIES which can be used to invade and attack.

I am also working on abstracted rules for submarine warfare, .... and possibly even strategic bombing as well.

I am testing as I go along to keep the production points system as simple as possible ... also there will be a limit to how many forces an empire can build, as these need to be maintained.

... still pretty much a work in progress...
 
Looks awesome Rico! I definitely will monitor this campaign closely. But more from the distance. The mental stress caused by the diplomacy in the Risk-Campaign was huge :)
 
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