While we wait for admin to organise us a dedicated section up amongst the campaigns and tourney section, I'd thought I'd keep things moving along by posting the draw for the ROUND 1 battles.
Players can so long get in touch with your opponents.

ROUND 1 BATTLES - ALLIED PROBE
(clockwise around the map starting at left)
US 3rd ARMY
COBRA - @MeatEtr vs @DoubleD
US 1st ARMY
CHERBOURG - @Nort vs @A Canadian Cat
21st ARMY GROUP
CAEN - @A Canadian Cat vs @sspoom
BALTIC FRONT
RIGA - @holoween vs @Mad Mike
BELORUSSIAN FRONT
SMOLENSK - @DoubleD vs @Nort
UKRAINIAN FRONT
TARNOPOL - @Mad Mike vs @Stafford
SOUTHERN FRONT
JASSY - @Concord vs @Paleolithic Monk
BRITISH 8th ARMY
TARANTO - @Stafford vs @Concord
US 5th ARMY
SALERNO - @Paleolithic Monk vs @MeatEtr
US 7th ARMY
ANVIL - @sspoom vs @holoween
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QUICK BATTLE SETTINGS
Battle Type: Probe or Meeting Engagement (alternating each round)
Battle Size: Small
Length: 30 minutes
Map: Provided by GM -- MAP PREVIEW allowed
Region: (attacker selection - not sure if relevant)
Year: 1944
Month: Attacker choice
Daylight: DAY (default - can be changed by agreement by BOTH players)
Weather: Random
Ground: Random
Rarity: Standard
Combat Force: MIX (is default but players can agree on other settings like all-infantry... as long as they are reasonably balanced)
Service: attacker and defender each can discuss and choose - (just make sure that if you set it to MIX, that the arm of service or country actually HSA tanks or armour)
Unit purchase: Human
LIMITS
Artillery
Meeting Engagements: no TRPs, no pre-planning artillery.
Probe: defender is allowed to purchase TRPs, attacker allowed to set pre-planned artillery missions.
No limits on calibres -- too few points anyway for anything large and battles too quick.
Big Cats
No limits
Air Support
No air support allowed.
The above settings are the DEFAULT -- if they want, PLAYERS can adjust these settings for their particular battle by mutual agreement/consent.
-------------------------------------------------------------------------------------------------------------------------------------------
The QB MAPS for ROUND 1 will be posted this by evening (if I don't run out of time) or some time over the weekend.
Players can so long get in touch with your opponents.

ROUND 1 BATTLES - ALLIED PROBE
(clockwise around the map starting at left)
US 3rd ARMY
COBRA - @MeatEtr vs @DoubleD
US 1st ARMY
CHERBOURG - @Nort vs @A Canadian Cat
21st ARMY GROUP
CAEN - @A Canadian Cat vs @sspoom
BALTIC FRONT
RIGA - @holoween vs @Mad Mike
BELORUSSIAN FRONT
SMOLENSK - @DoubleD vs @Nort
UKRAINIAN FRONT
TARNOPOL - @Mad Mike vs @Stafford
SOUTHERN FRONT
JASSY - @Concord vs @Paleolithic Monk
BRITISH 8th ARMY
TARANTO - @Stafford vs @Concord
US 5th ARMY
SALERNO - @Paleolithic Monk vs @MeatEtr
US 7th ARMY
ANVIL - @sspoom vs @holoween
-------------------------------------------------------------------------------------------------------------------------------------------
QUICK BATTLE SETTINGS
Battle Type: Probe or Meeting Engagement (alternating each round)
Battle Size: Small
Length: 30 minutes
Map: Provided by GM -- MAP PREVIEW allowed
Region: (attacker selection - not sure if relevant)
Year: 1944
Month: Attacker choice
Daylight: DAY (default - can be changed by agreement by BOTH players)
Weather: Random
Ground: Random
Rarity: Standard
Combat Force: MIX (is default but players can agree on other settings like all-infantry... as long as they are reasonably balanced)
Service: attacker and defender each can discuss and choose - (just make sure that if you set it to MIX, that the arm of service or country actually HSA tanks or armour)
Unit purchase: Human
LIMITS
Artillery
Meeting Engagements: no TRPs, no pre-planning artillery.
Probe: defender is allowed to purchase TRPs, attacker allowed to set pre-planned artillery missions.
No limits on calibres -- too few points anyway for anything large and battles too quick.
Big Cats
No limits
Air Support
No air support allowed.
The above settings are the DEFAULT -- if they want, PLAYERS can adjust these settings for their particular battle by mutual agreement/consent.
-------------------------------------------------------------------------------------------------------------------------------------------
The QB MAPS for ROUND 1 will be posted this by evening (if I don't run out of time) or some time over the weekend.
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