W
WynnterGreen
Guest
Hey there.....
I've played a few 2v2 games now, and really enjoyed them.
So far the way they've been played is that each player picks their own mixed force and is responsible for their own Armour, Infantry and Artillery.
I've been toying recently with an idea to put a new twist on a multi-player game.
Combined Arms Multi-player.
Three players per side.
One player responsible for all Infantry.
One player responsible for Armour, and a third responsible for Artillery.
Turns would be passed between team members in much the same way as is currently done for 2v2, with each player plotting movement and giving orders then passing the turn on.
With Combined Arms, Infantry would plot movement for the footsloggers and mechanized, who'd then pass the turn to the Armour player who'd try to coordinate their Armour in support.
The Artillery Arm would be handled by having multiple Forward Observer teams on map to direct all OFFMAP Assets, with the Infantry Arm only being able to use their HQ units to call for fire from ONMAP Artillery organic to their Battalion.
I think it could make for some really interesting game play dynamics and create a real imperative for good planning, coordination and communication between the players.
I've been wondering if I could get a core of players who'd be keen to work out the details and try it out?
I've played a few 2v2 games now, and really enjoyed them.
So far the way they've been played is that each player picks their own mixed force and is responsible for their own Armour, Infantry and Artillery.
I've been toying recently with an idea to put a new twist on a multi-player game.
Combined Arms Multi-player.
Three players per side.
One player responsible for all Infantry.
One player responsible for Armour, and a third responsible for Artillery.
Turns would be passed between team members in much the same way as is currently done for 2v2, with each player plotting movement and giving orders then passing the turn on.
With Combined Arms, Infantry would plot movement for the footsloggers and mechanized, who'd then pass the turn to the Armour player who'd try to coordinate their Armour in support.
The Artillery Arm would be handled by having multiple Forward Observer teams on map to direct all OFFMAP Assets, with the Infantry Arm only being able to use their HQ units to call for fire from ONMAP Artillery organic to their Battalion.
I think it could make for some really interesting game play dynamics and create a real imperative for good planning, coordination and communication between the players.
I've been wondering if I could get a core of players who'd be keen to work out the details and try it out?