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Dutch Grenadier
Guest
Cool!
I'm in!
That is you added.
Cool!
I'm in!
I'm in - creative juices flowing![]()
I'll sign up for this.![]()
I'd like to sign up!
What are the rules re playtesting? Is it supposed to be untested, tested only with players not involved in the competition, or open slather?
Please clarify. I understand this to mean that both side's units are pre-placed on the map and fixed to those locations by the scenario writer at the start of the scenario; is that correct? What about re-reinforcements?Rules are:
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-units will be placed to tell the story (no limit on units) (no setup zone's)
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Good luck and I'm excited to see what scenario's you will create.
Rules are:
(...)
-each participant creates a story behind his scenario
-units will be placed to tell the story (no limit on units) (no setup zone's)
(...)
Please clarify. I understand this to mean that both side's units are pre-placed on the map and fixed to those locations by the scenario writer at the start of the scenario; is that correct?
What about re-reinforcements?
I have to oppose to this rules in their current form.
First of all story shouldn't be too important as this is supposed to be a H2H-playable scenario. Most good story-driven scenarios tend to be unbalanced, so these two categories cancel each other out. The way I see it, a H2H sceanrios main purpose is to provide players with a battle-arena that gives both a good chance of success, nothing more. I tend to write up stories but these function as a mere back-drop.
Second, more important point is that most, if not all H2H sceanrios have setup zones. They provide replayability and tactical flexibility, things that are vital for H2H scenarios! I played one in-game sceanrio without setup zones in PBEM and my opponent disliked their non-existence very much. I myself think that most scenario setups are crap. I wouldn't take the ability to adjust away from future players.
Aside from these two points I like the competition very much.![]()
Okay, I can accept this. However, I agree with @Das Morbo about set-up zones. So, I ask that the Judging Forms specifically ask and rate "Scenario Set up" as a category and provide a place to leave feedback. The purpose of this being "lessons learned" information for the scenario designers to use for improving their work, regardless of competition outcomes, for later publication in TSDIII.Yes that is correct
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Why no setup zones? Because it is up to you (as a scenario builder for this competion) to show how you would like this battle to be fought. That is why it is part of the competion. Another reason is that building a script is something so delicate that not everybody can do (like myself). The challange is to have a H2H scenario where players jump in and fight it out.
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So, I ask that the Judging Forms specifically ask and rate "Scenario Set up" as a category and provide a place to leave feedback.
I just saw this. Am I to late?
Rules are:
-each participant creates a scenario (without script)
-scenario must be playable H2H. I may be playtested by a non FGM member.
-map limit: minimum 300mx300m, maximum 1kmx1km
-build from scratch!!!
-once the competion starts you have 4 months to have it done (ending 20th of June 2017)
-WWII scenario (any of the CMx2 titles)
-can be a (semi)historical, what if or fictional scenario
-each participant creates a story behind his scenario
-units will be placed to tell the story (no limit on units) (no setup zone's)
Judges:
-each FGM member incl. participants can judge scenarios
-what to judge for: (after June the 20th)
1: details
(map details, flavor objects ect)
2: story
(it can either be a historical story or a fictional)
3: units
(unit names, commander names ect)
4: map
(how is the map build)
5: scenario setup
(how are the units placed compared to the story)
6: playability
(is it fun and exciting to play this scenario)
If anyone else wants to join that is still possible.
Good luck and I'm excited to see what scenario's you will create.