I am thinking of making the map counters represent company sized formations.
Once a company has taken more than 50% casualties, it would be removed from the map, and nearby companies from the same battalion could get a small boost to their numbers if they are less than 100% strength, absorbing the remnants.
It is possible that company units could be destroyed after only one or two battles in some cases. The number of units in play will probably rapidly decrease over time.
Battalion level assets such as heavy weapons and artillery could be allocated to individual companies at the commander's discretion during the orders phase.
This means that heavy weapons companies don't have to be shown on the map, as they are attached.
I'm thinking of making the two sides brigade strength, which means about 27 counters per side.
I'd like to make these two brigades very 'generic' in composition, with quality being regular, and only commonly available equipment. Artillery and armour with very low rarity values.
I think 27 units per side is manageable, both from a GM and a CO perspective, but allows for an interesting game with lots of strategic and tactical possibilities.
I'd like some help from grogs in regards to force mix. Units that will definitely be included are infantry companies and armoured.
Other units that may be included are purely mechanised or motorised infantry and armoured recon companies.
Although technically an armoured company would consist of 10-15 tanks, having that many enter a CM battle would be pointless,
so I am thinking of using Nathangun's mix from the Bulge, where an armoured unit was represented by a platoon of tanks
and 2 platoons of armoured infantry. That seemed to work well.
Below is a visual which shows what the brigade might look like, and possible force mix.
View attachment 16374