J
Jonny
Guest
Ok so I heard Nathangun was getting shock force so I got him to set up a game to get him going (there arn't enough shock force players here : ( ). I'll start off with a little disclaimer, I have totally fallen for CMSF, i think I may even enjoy it more than CMx1, the level of detail and realism you can achieve is absoloutely amazing. I will allways defend CMSF despite it's shortcomings without being a BF fanboy, which i'm not, I don't mind voicing my criticism especially when they go and muck up something as fundamental as the User Interface controls. I'm going to make this AAR as detailed as possible to give non players a good feel of what the game is like to play, this should be easy as it's a nice small battle we are playing.
Anyways, NG decided on Al Hufq Meeting Engagement, a battle i've played a couple of times as blue vs AI where i trashed the AI and once as red vs Johnsy, where I ended up surrendering after 5 minutes as all my men had been killed or routed.
Here is my setup.
I have 1 mechanised rifle platoon which consists of
1 HQ Unit - 4 Rifles, 1 LMG, 1 Sniper, 1 RPG
2 Rifle Squads - 7 Rifles, 1 LMG, 1 RPG
1 AT Unit - 1 RPG, 1 Rifle
1 BMP2 - This has a 30mm cannon and an AT-5 Anti Tank Guided Missile system mounted (BTW for those of you used to WW2 small caliber auto cannon be in for a shock, these are EXTREMELY effective, i've even taken out a T-62 with a barrage of 30mm from a plt of warriors)
All units are regular
I know I'm facing a US Heavy Infantry plt (if I remember correctly 3 x 9 man rifle squads with a HQ unit) and a bradley, this makes this a pretty balanced fight, although the Syrians have a bit of a disadvantage in that it is dusk and i do not have any night vision equipment, and also the syrian command and control systems are not up to scratch really, although with only a plt this shouldn't matter as long as i keep the HQ safe. One big disadvantage with the syrians is that the squads do not have radios, as such I have to keep visual contact with the HQ in order for them to be in command. C2 effects are taken into account a lot more in CMSF that CMx1, I did a test the other day and very poorly trained and motivated troops will panic and even rout if their plt HQ gets taken down even if they are not under fire themselves (see this game just gets more and more amazing)
Basic plan is to get 1 squad and the AT team to the 2 story building as quickly as possible. The AT team will take the top floor and the rifle squad the bottom. The other squad will move up on its left for flank security and the HQ squad will stay in the building behind. I have learn't the very hard way not to put troops on rooftops, I think at the moment there is actually a bug with the rooftops but normally unless you're at least 2 floors above the enemy it isn't worth it. Another problem I have is that the syrians cannot split their squads (not a game factor, it's a doctrinal issue, they only work at a minimum of squad level, there is no team leader in the squad who could take command of a sub-squad or team, NB the syrian special forces and airborne can split squads i think). As such my squads will make very nice targets for the 20mm bushmaster on the bradley.
The BMP will be moved forward cautiously, i'm going to try and get it in keyhole positions between the houses. One thing you see is that, although the weaponry changes a lot of the tactics don't.
Anyways, NG decided on Al Hufq Meeting Engagement, a battle i've played a couple of times as blue vs AI where i trashed the AI and once as red vs Johnsy, where I ended up surrendering after 5 minutes as all my men had been killed or routed.
Here is my setup.

I have 1 mechanised rifle platoon which consists of
1 HQ Unit - 4 Rifles, 1 LMG, 1 Sniper, 1 RPG
2 Rifle Squads - 7 Rifles, 1 LMG, 1 RPG
1 AT Unit - 1 RPG, 1 Rifle
1 BMP2 - This has a 30mm cannon and an AT-5 Anti Tank Guided Missile system mounted (BTW for those of you used to WW2 small caliber auto cannon be in for a shock, these are EXTREMELY effective, i've even taken out a T-62 with a barrage of 30mm from a plt of warriors)
All units are regular
I know I'm facing a US Heavy Infantry plt (if I remember correctly 3 x 9 man rifle squads with a HQ unit) and a bradley, this makes this a pretty balanced fight, although the Syrians have a bit of a disadvantage in that it is dusk and i do not have any night vision equipment, and also the syrian command and control systems are not up to scratch really, although with only a plt this shouldn't matter as long as i keep the HQ safe. One big disadvantage with the syrians is that the squads do not have radios, as such I have to keep visual contact with the HQ in order for them to be in command. C2 effects are taken into account a lot more in CMSF that CMx1, I did a test the other day and very poorly trained and motivated troops will panic and even rout if their plt HQ gets taken down even if they are not under fire themselves (see this game just gets more and more amazing)
Basic plan is to get 1 squad and the AT team to the 2 story building as quickly as possible. The AT team will take the top floor and the rifle squad the bottom. The other squad will move up on its left for flank security and the HQ squad will stay in the building behind. I have learn't the very hard way not to put troops on rooftops, I think at the moment there is actually a bug with the rooftops but normally unless you're at least 2 floors above the enemy it isn't worth it. Another problem I have is that the syrians cannot split their squads (not a game factor, it's a doctrinal issue, they only work at a minimum of squad level, there is no team leader in the squad who could take command of a sub-squad or team, NB the syrian special forces and airborne can split squads i think). As such my squads will make very nice targets for the 20mm bushmaster on the bradley.
The BMP will be moved forward cautiously, i'm going to try and get it in keyhole positions between the houses. One thing you see is that, although the weaponry changes a lot of the tactics don't.