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Dismounting weapons from vehicles - CMSF2, US Marines weapons company

Player_B

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So, I've been playing a game against @Nemesis recently as the US Marines, and as part of the force I brought the Weapons Company. These are teams that drive Humvees carrying assorted weapons - M2 Machine Guns, Mk 19 Grenade Launchers, and TOW-2A ATGMS.

During this and previous battles, I'd had the unit leader dismount from his Mk19-equipped Humvee, and he didn't take the Mk 19 with him - that made me think that the weapons would stay on the Humvees. However, I later learned (by dismounting other teams in the formation) that some of them do take weapons with them. This made me think that commanders can't be weapons teams, so I decided to have actually experiment with the unit in a quick battle and see who can do what.

M2 team - disembarks with 'bail out' command and takes the weapon with them
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Mk19 team - disembarks with 'bail out' command and takes the weapon with them
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Mk 19 command team - disembarks with 'dismount' command and doesn't take the weapon with them. They also don't open the doors, and appear directly in the vehicle's tile, which makes me think that it might not be quite working as intended.
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TOW team - disembarks with 'bail out' command and the weapon appears to remain on the vehicle (while for the others the visuals changed to show an empty mounting - a nice touch) but the team has a weapons card, including deployment times, and one ATGM. However, they do not have the 'deploy' option on their unit card.
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Now, I have it on good authority that the TOW can be removed from the vehicle for use with a tripod (as shown in the heavy weapon icon), but this team does not appear to have done so.


One final note - I've found that the Mk19 teams don't use all of their ammo while they are in the Humvee. This unit was ordered to fire until it ran out of ammo - the Mk19 uses 40x53mm, which is empty in the tile on the right but is noted as being in the team's inventory on the left.
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When dismounted, the team will use their 'pocketed' 96 40x53mm ammo.
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It should be noted that if the team dismounts, they will only take those 96 grenades - the rest will be left in the Humvee, and they don't have the option to 'acquire' it, nor will they 'top up' their team supplies from the Humvee if they return to it (though they will draw ammo from the Humvee if they're close enough). I would imagine that it's the same for the M2.



I assume most of this is known interactions, but the command units surprised me* and the TOW appears to have... something that I'm missing about it (not that it's a terribly portable weapon, with 1.4 minute setup and 5 minutes to break down for moving, but it feels circumstantially useful to be able to rush a team around the map and set up for some AT work. I'd probably just use a Javelin team for that, though the Marines don't have quite as many of those around).

*[insert joke about officers not doing any practical work here]
 
I am not sure about SF2 but in CMBS there a separate humvee. Off top of my head I dont remember which one it is but one of them only they will never take the heavy weapon and the other one they always take it. In BS the recon humvees are armed to buy they dont dismount the weapons from them. As for ammo I am pretty sure the game keeps ammo for vehicles and pixeltruppen. They are different colors if u tap the bullet icon tab.

I am sure it is a coding thing but I find it frustrating that in some cases a vehicle gunner can be replaced by any other soldier. I am not talking about a specialized position like a tank gunner but just regular ole Ma Deuce for a Stryker in one scenario can be crewed by anybody and the next scenario if the gunner gets domed the weapon is dead to
 
yeah that sucks about non-substitution of gunners and there being no scavenging behaviors in general. a disembarked gunner, bailed or dismounted, will simply get into the passenger seat of another vehicle that has its main gun ready to do with ammo instead of manning it. with as much modding and amount of time this land combat sim has been around for, one would think that someone would have released a patch for issues like this...if not ameliorated by the developers themselves.
 
yeah that sucks about non-substitution of gunners and there being no scavenging behaviors in general. a disembarked gunner, bailed or dismounted, will simply get into the passenger seat of another vehicle that has its main gun ready to do with ammo instead of manning it. with as much modding and amount of time this land combat sim has been around for, one would think that someone would have released a patch for issues like this...if not ameliorated by the developers themselves.
I think this is actually an intentional design decision. Most CM vehicles have dedicated crew that is specific to that vehicle. E.g. you can’t dismount Crew A from Tank A and then crew them in Tank B. There are a few vehicles that are exceptions to this in each title.
 
Does anyone know if can you dismount any m-2, TOW or mk19 in CMBS ?
I decided to go and have a quick check. One thing to note is that the Marines aren't in CMBS yet, so I'm mostly looking through main US formations to see who has that sort of kit. While nowhere near as rigorous as my previous checks:

1. The motorised cavalry troop (which does look like a fun formation to use, as an aside) has Humvees with an equal mix of M2, Mk19, and TOW, and none of the weapons dismount (note they have fancy recon gubbins and so are a different kind of Humvee).
2. The infantry battalion's weapons company won't dismount its TOWs, but will dismount its M2s and Mk19s.
3. I have seen TOWs dismounted in various clips and videos of CMBS, but I think those are just the TOWs available as 'specialist teams'

I couldn't see any other significant formations using weapons Humvees; multipurpose Humvees make an appearance, but as I learned from the game that inspired all this, those don't have weapons. Though the fighting was hard enough that I was running low enough on ammo that the 500 rounds of 5.56 they carried was actually quite handy (though if I'd checked that I'd brought proper fire support that might not have been as much of an issue! Rolling up the trucks to use their MGs was not a sign of tactical genius as much as it was an admission of a strategic blunder.)
 
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