"Something died here"... LMAO
The mortars using rifles when target light is an issue that has been reported many times - and I believe it was even fixed at one point. But later reappeared. It's really a pity, especially in bocage terrain where you rarely have the luxury of firing at long distance.
Also the thing about surrendering units still spotting could be considered a bug.
Anyway, good AAR... following along.
Yeah... it was just a shadow... but it's gone now"Something died here"... LMAO
I like the many overhead situation maps. Makes it easier to follow what happens where than those AAR's more focused on cinematic shots. One thing I'd like though would be a couple of general pics that show the lay of the land. I understand the map slopes down towards the US starting point, but does that give your AT guns farther back LOF into the plowed fields for example?
I don't like "specialist teams" and "single vehicles" in QB's as they come at premium. But the scoped G43 is the most lethal weapon in the game, at 200 m or more it is more lethal than a HMG, o I decided to give it a try. Can't say it has worked too well so far. The sniper that is engaged has a Kar. 98 and has just been taken out by mortar fire - I exchanged him for 4 U.S. soldiers. The other two haven't got a chance to shoot yet.@Drifter Man
I like the sniper setup on your front line. Curious as to how that works slowing down his advance. I usually never take them so not to up to date on their effectiveness.
I look forward to reading your insights - please take notes so you don't forgetThis is actually an interesting map. At first, I thought it looked quite simple and a walkover for the attacker, but I spent a long time looking at it and trying to figure out the best way to approach it, as seen from the attacker's side. I won't say anything, apart from it not being as easy for the attacker as I thought at first.
This is one way to deal with AT defenses: focus your armor at one point, exchange one tank per one ATG until the defender runs out of guns... hopefully before you run out of tanks!
I suppose the value of the ATG is considered in the points calculation - but I look at it differently: a tank can deal lots of damage, so if it's taken out before it joins the action, as a defender I also "win" these points the tank would potentially cost me.;D
Looks like a PAK40 75mm is about 120 points, versus Shermans anywhere between 200 and 270 points? So its not a bad exchange, but aside from near equal crew losses (therefore similar casualty counts) for victory point calcs, what are the point repercussions during victory calculations of losing the actual ATG vs tank (if any)?
Looks like a PAK40 75mm is about 120 points, versus Shermans anywhere between 200 and 270 points? So its not a bad exchange
Is this map included with the base game or Commonwealth? If so, what's the file name? So I could load it up and look around a bit...