Probably no chance... but I have nothing "better" to do with the mortar in this turn anyway
Actually, I think that's the most plausible explanation But this one didn't even hit the opening. It was a rear top hull hit. The rounds that fell into the compartment didn't seem to produce smoke. But I'm not complaining to Battlefront that situations involving smoke rounds going off inside vehicles are not properly modelledI guess he got hit by the canister coming down!
The fact that it was an instant kill disproves this theory But in truth, while asphyxiation probably wasn't an issue, I don't think that having the vehicle full of chemical smoke would exactly improve the fighting efficiency of the crew.Or he dropped the oxygen levels low enough in the confined space to asphyxiate a crew member....
Turn 21. An uneventful turn compared to previous ones, but this battle is far from over.
No change on the left flank. The M10 and the Sherman moved forward by a few meters, making my smoke "attack" even more ineffective than it would have been. The smoke is quickly dispersed by winds. The M10 shells the position of the disabled AT gun with AP rounds. The Sherman continues to pour lead from its machineguns on my own MG positions. U.S. infantry shows little activity here.
No change on the center right. The last man of the U.S. MMG team is eliminated, but the five pioneers managed to find a corner with good cover and give me trouble. Together with some U.S. infantry on the left flank, they get off a few shots at my counterattack force. Even these few shots hit two men, out of 12 I was moving. Dangerous business to cross an open field. In the picture below, the MG in the foreground returns fire at the position of the U.S. pioneers.
View attachment 20977
Some enemy mortar activity out there. A spotting round (a second one, I think) falls right on the dead U.S. MMG team. I didn't hear the mortar that fired it. So it's probably offmap. My opponent probably has two 81mm offmap mortars in addition to the four on the map. And, unlike my mortars, all these have only spent a fraction of their ammunition. Watch out.
Another mortar is heard firing a round from the woods at the end of the turn, and a sound contact icon appears. I think he is targeting my center left. I order the mortar in this sector to attack this position again. This section has already fired 60 mortar rounds and in this next turn it will run dry.
I deploy an MG team against the pioneers - just 30 meters away - but they can't see them unless the pioneers are up and firing. They receive some automatic fire from the woods - a B.A.R. by the sound of it. I order the MG team to area fire the pioneers, hoping to suppress them while I move more troops across the open field.
Confirmed casualties: 58 U.S. / 32 German
View attachment 20978
If he can't close support his tanks with some infantry, it will be risky for him to push them through regardless. Especially if you have some fausts left for a close in surprise.
You made a grave grammatical mistake, failing to conjugate the adjective 'verdammt' in the nominative plural.
Un-Führer-givable! :shocknaz:
But I think your superior officer will excuse even this, as your counterattack seems to be succesful.
Turn 22. Some shuffling around on the left flank. Some troops are seen retreating, others are coming in. Looks like individual soldiers or small teams rather than major movements. The commander of the M10 pops his head out, inexplicably, and gets it shot off, instantly. The crew reverses in panic.
With nothing to shoot at, the MG's fall silent. The Sherman cannot locate targets and falls silent, too.
At the crossroads an MG team faces off with a reduced squad of U.S. pioneers, but apparently neither can properly see the other. I give an area target order to the MG team because I need to keep these pioneers suppressed. After prolonged deliberation with his teammates, the gunner concludes that his pistol is the best weapon for the task. But they also use hand grenades, which could produce some kills. The MG team continues to receive fire from the woods (seems to be just one guy with a B.A.R.), but most of it is blocked by trees.
View attachment 21017
Finally, on the center left my HQ teams & co. reach the hedgerow and, as I anticipated and hoped, they find only a few scattered Americans and a fair amount of dead bodies. Among the casualties there is an 81mm mortar crew member - probably hit in the previous turn by the last mortar shells I had in this sector. Which surprises me. He must belong to one of these mortars that were stationed in the rear - did my opponent move them? And the mortar still shows as deployed. So it's alive and around.
As I said, my mortar team has run out of all ammo, and so I tell them to pack up and be ready to join the fight, together with their ammo bearers.
A U.S. tank crew and a HQ team are seen moving in. It really looks like the Americans are running low on men.
However, I realize I have just exposed my force to a flanking move by the Sherman. There is a dark corner where the Sherman could push its gun through a hedgerow and have my counterattacking force for dinner without me being able to shoot back with AT guns. Maybe my opponent doesn't find out. Maybe he doesn't realize that my AT guns can't see there. But while it is good to be prepared to take risks, it is never good to underestimate your opponent.
And so I pull back a bit with the intention to enter the woods at the bend near the crossroads. But for that I need to take good care of those pioneers. Dammit.
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View attachment 21019
Confirmed casualties: 59 U.S. / 32 German.