It's a bit difficult to figure out LOS from the screenshots, but it seems the forest is not so dense.. still, is he getting enough standoff distance for those MGs to be really useful? Seems like the front lines are very close.
If the idea is to jam and cram with arty, maybe it works?It's a bit difficult to figure out LOS from the screenshots, but it seems the forest is not so dense.. still, is he getting enough standoff distance for those MGs to be really useful? Seems like the front lines are very close.
Trees are a major pain for the attacker on this map, greatly reducing the usefulness of tanks. It is hard to get unobstructed line of fire at more than 200 meters. When I was defending against Titan on the same map, a great portion of his area fire from tanks exploded prematurely in the woods, undoubtedly causing some friendly casualties. This is why I think that T-34 is a better choice here than the heavy assault guns: when a 152mm HE explodes in the wrong place, it can cause a lot of trouble.It's a bit difficult to figure out LOS from the screenshots, but it seems the forest is not so dense.. still, is he getting enough standoff distance for those MGs to be really useful? Seems like the front lines are very close.
I don't think it is bait, but the part with shooting at it without trees intercepting the shells is the difficult one.Obviously I can't see your lanes of fire on that bunker, but if you were able to get into a position to safely shoot at it with a tank without the chance of trees intercepting the shells, whether he realises what you are up to would probably be irrelevant as if you are able to keep the bunker under constant uninterrupted fire, everyone inside will be suppressed and unable to evacuate - then it's only a matter of time till you thread the needle.
Could still be bait of course, but you're in a better postion to judge that than I.
Yes, there could be - with a rather narrow field of fire, but it is a possibility.There is probably ATG somewhere close by... in case if you decide to check the penetrating qualities of 85mm HE shells against the said bunker.
Thanks, they deserve a badge. These units were formed in response to the German Kanonenfutter Kompanien, and employed similar tactics.
Comrade Stepnov - the squadless squad leader I mentioned earlier - took umbrage to being called a wimp, though. He is a regular, and a rattled one at that, but a wimp? No way!
He fears the wrath of comrade Drifter more than German machineguns.As a squad leader, maybe he was informed of the presence of a nearby blocking detachment.
4) Titan likes command unit MP40s/MP44s for ambushes. Unfortunately, command and control in CM is not all that great. Losing leaders does not really affect a player much if they have motivated troops. It is a shortcoming in Combat Mission, IMHO. Perhaps your testing might tell a different story, but I have never really cared if leaders died with the exception of battalion commanders where I THINK I have noticed a negative morale effect.
I always find that keeping track in detail of what is going on in the battle gives me more awareness in general. By watching the action phase 10 times, I notice those small but important things like an unit walking into a minefield, enemy spotting round falling etc. It helps, but I don't do it always.1) Like you, I carefully track enemy casualties. From long experience, I have found that enemy losses are usually 50% higher than what you count yourself. So you are likely doing quite well.
2) As you know, Titan likes to move around on turn 1 and push men forward to conduct ambushes. Those forward ambushes are the start of a delaying action to play for time. Your turn 1 rocket strikes probably caused lots of losses. So the +50% estimate above may actually be low. Titan picks up his dead and wounded, so you probably won't see the casualties that you casued with rocket strikes.
4) Titan likes command unit MP40s/MP44s for ambushes. Unfortunately, command and control in CM is not all that great. Losing leaders does not really affect a player much if they have motivated troops. It is a shortcoming in Combat Mission, IMHO. Perhaps your testing might tell a different story, but I have never really cared if leaders died with the exception of battalion commanders where I THINK I have noticed a negative morale effect.