@Lethal The biggest reason we switched to the ELO system was our old ranking systems were flawed, and basically awarded points such that the player who played the most games during the year won the ladder. Long story short, the old ranking systems awarded points for wins, bud did not deduct points for losing, so the players who played more games naturally acquired more points.
The new ELO system is far superior, IMO, in that it awards points for winning, and deducts points for losing, and uses a "sliding scale" for points awards and deductions based on the current rankings of the players. This is a tried and true ranking system that has been used in the chess world for decades.
I invite you to browse back and read this thread from the very start.
Can it be improved? Certainly. But any attempt to go back to "he who plays the most games wins" will be met by fierce resistance from yours truly. Winners should win points, and losers should lose points.
The new ELO system is far superior, IMO, in that it awards points for winning, and deducts points for losing, and uses a "sliding scale" for points awards and deductions based on the current rankings of the players. This is a tried and true ranking system that has been used in the chess world for decades.
I invite you to browse back and read this thread from the very start.
Can it be improved? Certainly. But any attempt to go back to "he who plays the most games wins" will be met by fierce resistance from yours truly. Winners should win points, and losers should lose points.