P
Panzer_Kraut
Guest
I'm In if you need an Axis player. I'm enjoying the campaigns running here. Just PM me and I'm there.
Excellent work.... however I want to put something to you.
The FGM has numerous campaigns tournaments on the go on a regular basis. Your ideas seem to be the ones that frequently end.... whereas some others disappear due to lack of interest.
I would like to put together a definitive FGM rule base that all campaigns are based on... based on your system.... do you think we could do that.
I like the fuel dumps icons, I might (cough) borrow them.
@.Rico
If do not own the game but would like to participate in some capacity, higher level staff or commander if there are these kinds of player roles.
Dilemma is, if I make the "divisions" too small, they'll probably evaporate too fast as they take casualties.
May I suggest that you keep the unit strengths as you suggested but allow only a fraction of the unit to attack/defend in the actual battle. Frontline units in the Ardennes should have not been able to throw the entire division's fighting strength at a single place simultaneously as easily over the plains of Russia. This could simulate the marshaling of units through the roads.