N
noob
Guest
Hi im noob but you can call me Andy
heres my introduction, i've been interested in war since childhood but my gaming life began quite late into my twenties when i started reading the Shelby Foote trilogy about the American Civil War, i was so taken by that conflict and the drama surrounding it i decided to recreate the battles on a table with model figures, then when i experienced the Battlefront series of ACW games on the PC the model soldiers were retired and i became a fully fledged PC wargamer.
When i discovered CMBO i was hooked as i was brought up on WW2 through both comics, TV and books, CM is an amazing game and allows for a huge range of combat situations and theatres and is the perfect tactical simulator for paper campaigns which is another of my likes.
You may have read my posts on the Battlefront Forums regarding my system for using operational PC games in conjunction with CM to allow for operational gameplay.
I've often thought that the highest expression of the CM game was operational combat simply for the fact that playing games with future consequences is that one next step to simulating the situations weve all read about, and consequently it creates a whole different way of playing CM, thats why i was devastated at the demise of CMC, however i though that the nearest thing to CMC would be to use a pre existing game to do the LOS, movement and supply calculations.
Eventually when CMBN was announced that inspired me to have a go at coming up with a way of doing this and when i aquired John Tillers Normandy 44 game i went ahead and set it up.
I am currently running seven man per team operation using a scenario from John Tillers Panzer Campaigns Normandy 44 game as the operational layer and CMBN as the tactical simulator, the operation is full at the moment but if any places become available i will announce it to the members at the time if anyone would be interested.
The operation started at the beginning of June and is now nearing the completion of the first round of CM battles, i had to make a few changes as i became aware of some of the problems that arise when running such a venture but eventually i came up with what i think is a workable system that any aspiring umpire could get to grips with so below is a link to my website showing how to go about it.
https://sites.google.com/site/operationalcombatmission/
If anybody that reads my site has any questions or suggestions i would be happy to hear about them.
As regards TFGM i was very impressed with the layout of the site and the events, the campaign is simple and elegant and is laid out really well with nice clean images and screenshots and i like the sound of the domination game, another excellent use of the CM engine in operational combat.
I look forward to playing some of you at some scenarios which are my favourite form of CM and maybe i will try the domination game at some time.
noob
When i discovered CMBO i was hooked as i was brought up on WW2 through both comics, TV and books, CM is an amazing game and allows for a huge range of combat situations and theatres and is the perfect tactical simulator for paper campaigns which is another of my likes.
You may have read my posts on the Battlefront Forums regarding my system for using operational PC games in conjunction with CM to allow for operational gameplay.
I've often thought that the highest expression of the CM game was operational combat simply for the fact that playing games with future consequences is that one next step to simulating the situations weve all read about, and consequently it creates a whole different way of playing CM, thats why i was devastated at the demise of CMC, however i though that the nearest thing to CMC would be to use a pre existing game to do the LOS, movement and supply calculations.
Eventually when CMBN was announced that inspired me to have a go at coming up with a way of doing this and when i aquired John Tillers Normandy 44 game i went ahead and set it up.
I am currently running seven man per team operation using a scenario from John Tillers Panzer Campaigns Normandy 44 game as the operational layer and CMBN as the tactical simulator, the operation is full at the moment but if any places become available i will announce it to the members at the time if anyone would be interested.
The operation started at the beginning of June and is now nearing the completion of the first round of CM battles, i had to make a few changes as i became aware of some of the problems that arise when running such a venture but eventually i came up with what i think is a workable system that any aspiring umpire could get to grips with so below is a link to my website showing how to go about it.
https://sites.google.com/site/operationalcombatmission/
If anybody that reads my site has any questions or suggestions i would be happy to hear about them.
As regards TFGM i was very impressed with the layout of the site and the events, the campaign is simple and elegant and is laid out really well with nice clean images and screenshots and i like the sound of the domination game, another excellent use of the CM engine in operational combat.
I look forward to playing some of you at some scenarios which are my favourite form of CM and maybe i will try the domination game at some time.
noob