Just a thought, since many members here are CM players how would it go if all use members that wanted battlefront to revisit the cost of some of the armoured vehicles for QB. Surley if a playing group with so many players that support there products asked them to review some aspects of the cost of units it would carry alot of weight and may get there attention. One person on there own in comparison would go nowhere, but an email with several hundred members supporting a change would get there attention surley
An interesting proposition. Is this also including the units Rarity value?
I do know that there are MANY units that I have not been able to use in QBs simply because their Rarity, Cost or even worse Rarity & Cost just make it too prohibitive to invest in them. What ends up happening is that QB force selection can get very stale and same-same every battle and the only hope to ever see/use those high end units is to hope someone put them in an otherwise "realistic/balanced" custom scenario.
You can of course adjust the Rarity QB setting (Strict, Standard, Loose, None) to deal with the Rarity issue. OK, so as I was writing this, I actually opened up CMBN to check exactly how each of those Rarity settings work. Ummm, surely this won't make the first to point this out, but incredibly, there seems to be no difference between the Strict and Standard Rarity settings!!!! What is going on with that????
eg. Looking at say the Brits in a June 44, France QB, the "typical" Churchill IV has Rarity values of 0, 275, 825 and 825 for None, Loose, Standard and Strict settings.
If anything it looks like the Standard setting (probably the most common QB setting used, and probably the only one I recall ever using) is using the Strict value of 825 whereas it probably SHOULD be using a value between 500 and 600? It might even explain why there are so many units i just have never found feasible to purchase in even Standard Rarity QBs.
Surely we DONT need a petition to at least fix this!!!! As I said, I am just surprised this hasn't even been addressed/fixed in all these years!
I just checked CMFB and it didn't seem to have the same problem.
Back to the discussion, it is also worth noting that there might be some cursory value in at least comparing how other games "cost" their units. The game that has a similar OOB range to CM and has a "unit cost system" is Steel Division: Normandy and Steel Division 2. It definitely would be interesting to compare how the relative costs of units between the games compare as well as the relative cost "ranking" of each unit within their own game.
Has anyone actually created a spreadsheet of all the CM unit costs for any of the releases? If so, I would be fun to play around with it.