Massive lack of ambition.it surprises me why this - to the best of my knowledge - has never existed in CM.
Massive lack of ambition.it surprises me why this - to the best of my knowledge - has never existed in CM.
There is more to it than that. BFC spent weeks iterating on a Follow command -- which is essentially a column formation.Massive lack of ambition.
And came up with nothing.There is more to it than that. BFC spent weeks iterating on a Follow command -- which is essentially a column formation.
That would be useful. Target briefly is available to MG's (maybe I misunderstand your last point), but the need to reposition/redeploy between two Target briefly orders makes it impractical for the purpose you described, especially with MG's.I often toy around with recon by fire, but would appreciate an order for MG teams (or any MG platform really) to have an order which can spread their fire rather like the indirect fire order for a Line mission. Order would be cancelled if the firing team got knowledge of an enemy along this line and resort to TacAI. Basically a firing arc rather than just a target arc. Happy to have the length of arc restricted to 3 or 4 action squares rather than an MG team spraying fire along a 500m hedgerow, which i can understand to be quite unrealistic. Or even add the Target Briefly order to MG teams, even if only heavy or 'set up' MGs.
I'm sort of ok with them not engaging outside of their arc - that's what the command is there for.They can literally get themselves killed because they will not react to an enemy they see approaching from a direction you did not anticipate when setting the arc.
If you let them area fire with HE it means they don't have AP loaded at that moment. A Sherman fires 20 rounds/minute, combined with the 7-second spotting cycle it means it will take 10 seconds before he reacts. If the enemy had him in their sights it doesn't look good. My example was just of a tank with excellent optics and rate of fire.I'm sort of ok with them not engaging outside of their arc - that's what the command is there for.
But I don't like that they won't engage targets of opportunity while area firing. You'd think a tank would defend itself against other tanks, even while bombarding some patch of woods.
Reread. It wasnt about the area firing tank being able to detect but once it detects a tank it should fire at it. If it has he loaded then fire he and reload ap. Though cm doesnt specify what round is loaded and fires whatever is apropriate for the target.If you let them area fire with HE it means they don't have AP loaded at that moment. A Sherman fires 20 rounds/minute, combined with the 7-second spotting cycle it means it will take 10 seconds before he reacts. If the enemy had him in their sights it doesn't look good. My example was just of a tank with excellent optics and rate of fire.
The most appropriate shell, AP is for direct fire at a spotted AFV. My experience is the tank that spots first will win. If he is already engaged the odds are against him. Just the spotting cycle will let you down.Though cm doesnt specify what round is loaded and fires whatever is apropriate for the target.
If you let them area fire with HE it means they don't have AP loaded at that moment. A Sherman fires 20 rounds/minute, combined with the 7-second spotting cycle it means it will take 10 seconds before he reacts. If the enemy had him in their sights it doesn't look good. My example was just of a tank with excellent optics and rate of fire.
Using a combination of HE and WP was a tactic they used against the heavier German tanks. In CM we can't do this. It is all very basic stuff.HE is magically converted to AP depending on what kind of shot is taken.
But I don't like that they won't engage targets of opportunity while area firing. You'd think a tank would defend itself against other tanks, even while bombarding some patch of woods.
In my experience they already do.It wasnt about the area firing tank being able to detect but once it detects a tank it should fire at it. If it has he loaded then fire he and reload ap.
In my experience they already do.
If you see an instance where they do ignore a threat to continue area fire I could submit it as a bug, since it very likely is one. But I just tested it and even though the red area target line stays present the tank did switch fire onto the new threat. If it kills the enemy tank it then returns to the area fire order.It's possible they changed it. Haven't tested it recently.
If you see an instance where they do ignore a threat to continue area fire I could submit it as a bug, since it very likely is one. But I just tested it and even though the red area target line stays present the tank did switch fire onto the new threat. If it kills the enemy tank it then returns to the area fire order.
Target Arcs are a different matter. I'm with you in that the way they work now is fine. It's up to the player to do the cost/benefit analysis and take the chance.
Thanks for testing that out!If you see an instance where they do ignore a threat to continue area fire I could submit it as a bug, since it very likely is one. But I just tested it and even though the red area target line stays present the tank did switch fire onto the new threat. If it kills the enemy tank it then returns to the area fire order.