Hi Ithikial,
I just noticed this thread/your project/videos and I am very impressed by what you are doing and trying to achieve. The videos discussing map design/techniques/flavour objects etc are a must watch for any scenario/map designer out there. I really was impressed by how you created those "enhanced hedgrerows" and I wonder how much those kinds of hedgerows would affect things in other bocage maps that used more of the plain vanilla variety. Have you done any testing with them to say determine if (and how much) they might give defenders lined up behind them more protection/concealment to plain vanilla hedgreows or is it primarily for looks only?
I also think it's great that you are trying to innovate the CMx2 campaign system to create a CMx1-esque operation experience. I did like the CMx1 operations and would have liked to see the concept continued and built upon in CMx2. I first saw the concept of introducing a branching narrative with "decisions" within the context of a CMx2 campaign in the brilliantly designed CMBN campaign "Devil's Descent" by Field Marshal Blucher, and just like you, saw it as a source of inspiration that I hoped could be built upon so it is great to see you are trying to build on that.
Given it's been a while since any update has been posted here, what is the status of this project?
Bull